diff options
author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2016-12-04 11:43:03 -0300 |
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committer | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2016-12-04 11:43:03 -0300 |
commit | be92c47794d735812daca917fb1ff6b0d621f948 (patch) | |
tree | 53c3d1bfbc4e35341abbf19f92dbf45c763d2012 /src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua | |
parent | e474d4bf0565a46e59cad616f2cf1be8b1536ed2 (diff) |
Keep the code more KISS - part 5
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua')
-rw-r--r-- | src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua deleted file mode 100644 index 34bd73d..0000000 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua +++ /dev/null @@ -1,75 +0,0 @@ -update.motion = function(dt) - game.animation(character.bola.stand, dt) - metaSprites.bola.quad = character.bola.stand[character.bola.stand.currentFrame] - - if character.bola.jump.higher > 0 and character.bola.actionA == true then - jump(dt) - end - - if character.bola.actionLeft == true and character.bola.actionRight == false then - walkLeft(dt) - end - - if character.bola.actionRight == true and character.bola.actionLeft == false then - walkRight(dt) - end - - if character.bola.actionLeft == true and character.bola.actionRight == true then - stand(dt) - end - - if character.bola.actionUp == true and character.bola.actionDown == false then - walkUp(dt) - end - - if character.bola.actionDown == true and character.bola.actionUp == false then - walkDown(dt) - end - - if character.bola.actionUp == true and character.bola.actionDown == true then - stand(dt) - end -end - -function jump(dt) - if character.bola.jump.limitButtonJump == false then - character.bola.jump.higher = character.bola.jump.higher - dt - character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax) - - -- game.animation(character.bola.jump, dt) - -- metaSprites.bola.quad = character.bola.jump[character.bola.jump.currentFrame] - end -end - -function stand(dt) - game.animation(character.bola.stand, dt) - metaSprites.bola.quad = character.bola.stand[character.bola.stand.currentFrame] -end - -function walkLeft(dt) - character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt) - game.animation(character.bola.walk, dt) - metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] - character.bola.scale.x = -1 -end - -function walkRight(dt) - character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt) - game.animation(character.bola.walk, dt) - metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] - character.bola.scale.x = 1 -end - -function walkUp(dt) - character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt) - character.bola.jump.ground = character.bola.position.y - game.animation(character.bola.walk, dt) - metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] -end - -function walkDown(dt) - character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt) - character.bola.jump.ground = character.bola.position.y - game.animation(character.bola.walk, dt) - metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] -end |