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authorcoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-03 18:39:56 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-12-03 18:39:56 -0300
commitef5bce4721d1307200b1335565303a7832f77535 (patch)
treef1840a3e31dcf4cda066d5f377edb4ff2af31622 /src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
parent1a9e17acb3a65a98305d19363f6b4e7185356c74 (diff)
Keep the code more KISS - part 2
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
new file mode 100644
index 0000000..80e5b50
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
@@ -0,0 +1,76 @@
+update.motion = function(dt)
+ game.animation(character.bola.stand)
+ quad = {}
+ quad.bola = character.bola.stand[character.bola.stand.currentFrame]
+
+ if character.bola.jump.higher > 0 and character.bola.actionA == true then
+ jump(dt)
+ end
+
+ if character.bola.actionLeft == true and character.bola.actionRight == false then
+ walkLeft(dt)
+ end
+
+ if character.bola.actionRight == true and character.bola.actionLeft == false then
+ walkRight(dt)
+ end
+
+ if character.bola.actionLeft == true and character.bola.actionRight == true then
+ stand(dt)
+ end
+
+ if character.bola.actionUp == true and character.bola.actionDown == false then
+ walkUp(dt)
+ end
+
+ if character.bola.actionDown == true and character.bola.actionUp == false then
+ walkDown(dt)
+ end
+
+ if character.bola.actionUp == true and character.bola.actionDown == true then
+ stand(dt)
+ end
+end
+
+function jump(dt)
+ if character.bola.jump.limitButtonJump == false then
+ character.bola.jump.higher = character.bola.jump.higher - dt
+ character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax)
+
+ -- game.animation(character.bola.jump)
+ -- quad.bola = character.bola.jump[character.bola.jump.currentFrame]
+ end
+end
+
+function stand(dt)
+ game.animation(character.bola.stand)
+ quad.bola = character.bola.stand[character.bola.stand.currentFrame]
+end
+
+function walkLeft(dt)
+ character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
+ character.bola.scale.x = -1
+end
+
+function walkRight(dt)
+ character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
+ character.bola.scale.x = 1
+end
+
+function walkUp(dt)
+ character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt)
+ character.bola.jump.ground = character.bola.position.y
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
+end
+
+function walkDown(dt)
+ character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt)
+ character.bola.jump.ground = character.bola.position.y
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
+end