diff options
author | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-12-03 22:46:01 -0300 |
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committer | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-12-03 22:46:01 -0300 |
commit | 48651499e2aead78023bcd03f0425ba4afa98010 (patch) | |
tree | fbd2884079c5148b1dbdee8ff77c1d333b2ea5d4 /src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update | |
parent | 8a7eb73c905d5b9361a6257484834cf9e11b3058 (diff) |
Remove update.animation()
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update')
3 files changed, 9 insertions, 39 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/animation.lua deleted file mode 100644 index bcb32d1..0000000 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/animation.lua +++ /dev/null @@ -1,30 +0,0 @@ -update.animation = function(dt) - game = {} - game.animation = function(metaSprites) - metaSprites.elapsedTime = metaSprites.elapsedTime + dt - if metaSprites.elapsedTime > (1 / metaSprites.fps) then ---[[ if metaSprites.loop > 0 then - if loopCounter == nil then - metaSprites.currentFrame = 1 - loopCounter = 1 - elseif loopCounter < loop then - metaSprites.currentFrame = 1 - loopCounter = loopCounter + 1 - else - metaSprites.currentFrame = # metaSprites - end - elseif metaSprites.loop == 0 or metaSprites.loop == false then - metaSprites.currentFrame = # metaSprites - elseif metaSprites.loop == -1 or metaSprites.loop == true then - metaSprites.currentFrame = 1 - end -]] - if metaSprites.currentFrame < # metaSprites then - metaSprites.currentFrame = metaSprites.currentFrame + 1 - else - metaSprites.currentFrame = 1 - end - metaSprites.elapsedTime = 0 - end - end -end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua index 186ef03..e106f7d 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua @@ -1,14 +1,12 @@ update = {} require 'scripts.update.fps' -require 'scripts.update.animation' require 'scripts.update.motion' require 'scripts.update.gravity' require 'scripts.update.limit' main.update = function(dt) update.fps() - update.animation(dt) update.motion(dt) update.gravity(dt) update.limit(dt) diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua index 80e5b50..2eada30 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua @@ -1,5 +1,7 @@ +require 'scripts.game.animation' + update.motion = function(dt) - game.animation(character.bola.stand) + game.animation(character.bola.stand, dt) quad = {} quad.bola = character.bola.stand[character.bola.stand.currentFrame] @@ -37,26 +39,26 @@ function jump(dt) character.bola.jump.higher = character.bola.jump.higher - dt character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax) - -- game.animation(character.bola.jump) + -- game.animation(character.bola.jump, dt) -- quad.bola = character.bola.jump[character.bola.jump.currentFrame] end end function stand(dt) - game.animation(character.bola.stand) + game.animation(character.bola.stand, dt) quad.bola = character.bola.stand[character.bola.stand.currentFrame] end function walkLeft(dt) character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt) - game.animation(character.bola.walk) + game.animation(character.bola.walk, dt) quad.bola = character.bola.walk[character.bola.walk.currentFrame] character.bola.scale.x = -1 end function walkRight(dt) character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt) - game.animation(character.bola.walk) + game.animation(character.bola.walk, dt) quad.bola = character.bola.walk[character.bola.walk.currentFrame] character.bola.scale.x = 1 end @@ -64,13 +66,13 @@ end function walkUp(dt) character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt) character.bola.jump.ground = character.bola.position.y - game.animation(character.bola.walk) + game.animation(character.bola.walk, dt) quad.bola = character.bola.walk[character.bola.walk.currentFrame] end function walkDown(dt) character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt) character.bola.jump.ground = character.bola.position.y - game.animation(character.bola.walk) + game.animation(character.bola.walk, dt) quad.bola = character.bola.walk[character.bola.walk.currentFrame] end |