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authorcoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-11-24 02:17:18 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2016-11-24 02:42:09 -0300
commitec2c885fe7eae2408c63169b97894927a67014c4 (patch)
tree5214246bc0fa809747f42a57cc5a559d7b3f54d4 /src/gnu_and_bola_-_the_libre_beat_em_up_game
parent99810cd6ceb597d6fc9e9ebfc031013fac1b6ac7 (diff)
Rename quad to quad.bola
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua2
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua16
2 files changed, 13 insertions, 5 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
index f58c4d3..393e447 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
@@ -56,7 +56,7 @@ function love.draw()
love.graphics.print('FPS: ' .. love.timer.getFPS(), 0, 0)
love.graphics.draw(
metaSprites.bola.image,
- quad,
+ quad.bola,
character.bola.position.x,
character.bola.position.y,
character.bola.orientation,
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
index caf602b..d153207 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
@@ -21,7 +21,9 @@ function left(dt)
character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - 3
end
end
- quad = character.bola.walk[math.floor(character.bola.walk.start)]
+ quad = {
+ bola = character.bola.walk[math.floor(character.bola.walk.start)]
+ }
character.bola.scale.x = -1
end
@@ -34,19 +36,25 @@ function right(dt)
character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + 3
end
end
- quad = character.bola.walk[math.floor(character.bola.walk.start)]
+ quad = {
+ bola = character.bola.walk[math.floor(character.bola.walk.start)]
+ }
character.bola.scale.x = 1
end
function down(dt)
character.bola.acceleration = 0
transform.bola.origin.y = character.bola.origin.y - character.bola.origin.y
- quad = character.bola.crouch[1]
+ quad = {
+ bola = character.bola.crouch[1]
+ }
end
function stand(dt)
character.bola.acceleration = 0
- quad = character.bola.stand[math.floor(character.bola.stand.start)]
+ quad = {
+ bola = character.bola.stand[math.floor(character.bola.stand.start)]
+ }
end
return motionModule