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authorJorge Lopez Seijas <jorginho@riseup.net>2016-11-23 21:41:51 +0100
committerJorge Lopez Seijas <jorginho@riseup.net>2016-11-23 21:44:39 +0100
commit582cc62b4a314ebdb223cab08c032fbdd546ee1c (patch)
tree3a3f17296085bd14fc5e575f9a1e38d3873ec1b8 /src/gnu_and_bola_-_the_libre_beat_em_up_game
parent5d0bd6f795f87641696bf84c7183404958cf45b4 (diff)
Modularize bola motion (bolaMotion) in scripts/bola/motion.lua
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua33
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua52
2 files changed, 55 insertions, 30 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
index cab3b73..74b873f 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/main.lua
@@ -25,6 +25,8 @@ function love.load()
character = {
bola = require 'scripts.bola.bola'
}
+
+ bolaMotion= require 'scripts.bola.motion'
end
function love.keypressed(key)
@@ -63,36 +65,7 @@ function love.update(dt)
}
}
- if love.keyboard.isDown(button.left) then
- character.bola.acceleration = character.bola.acceleration + dt
- if character.bola.position.x >= character.bola.origin.x then
- if character.bola.acceleration < 3 then
- character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - character.bola.acceleration
- else
- character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - 3
- end
- end
- quad = character.bola.walk[math.floor(character.bola.walk.start)]
- character.bola.scale.x = -1
- elseif love.keyboard.isDown(button.right) then
- character.bola.acceleration = character.bola.acceleration + dt
- if character.bola.position.x <= windowProfile.mode.width - character.bola.origin.x then
- if character.bola.acceleration < 3 then
- character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + character.bola.acceleration
- else
- character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + 3
- end
- end
- quad = character.bola.walk[math.floor(character.bola.walk.start)]
- character.bola.scale.x = 1
- elseif love.keyboard.isDown(button.down) then
- character.bola.acceleration = 0
- transform.bola.origin.y = character.bola.origin.y - character.bola.origin.y
- quad = character.bola.crouch[1]
- else
- character.bola.acceleration = 0
- quad = character.bola.stand[math.floor(character.bola.stand.start)]
- end
+ bolaMotion.motion(dt)
end
function love.draw()
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
new file mode 100644
index 0000000..caf602b
--- /dev/null
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
@@ -0,0 +1,52 @@
+local motionModule = {}
+
+function motionModule.motion(dt)
+ if love.keyboard.isDown(button.left) then
+ left(dt)
+ elseif love.keyboard.isDown(button.right) then
+ right(dt)
+ elseif love.keyboard.isDown(button.down) then
+ down(dt)
+ else
+ stand(dt)
+ end
+end
+
+function left(dt)
+ character.bola.acceleration = character.bola.acceleration + dt
+ if character.bola.position.x >= character.bola.origin.x then
+ if character.bola.acceleration < 3 then
+ character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - character.bola.acceleration
+ else
+ character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - 3
+ end
+ end
+ quad = character.bola.walk[math.floor(character.bola.walk.start)]
+ character.bola.scale.x = -1
+end
+
+function right(dt)
+ character.bola.acceleration = character.bola.acceleration + dt
+ if character.bola.position.x <= windowProfile.mode.width - character.bola.origin.x then
+ if character.bola.acceleration < 3 then
+ character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + character.bola.acceleration
+ else
+ character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + 3
+ end
+ end
+ quad = character.bola.walk[math.floor(character.bola.walk.start)]
+ character.bola.scale.x = 1
+end
+
+function down(dt)
+ character.bola.acceleration = 0
+ transform.bola.origin.y = character.bola.origin.y - character.bola.origin.y
+ quad = character.bola.crouch[1]
+end
+
+function stand(dt)
+ character.bola.acceleration = 0
+ quad = character.bola.stand[math.floor(character.bola.stand.start)]
+end
+
+return motionModule