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author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2016-12-21 07:53:53 -0300 |
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committer | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-12-21 15:24:18 -0300 |
commit | 12a3375e4f65ef562b4a1f8097c8f4b3baf83eb1 (patch) | |
tree | c45c9f19daa4b2f66d419e140aee6a96b018d376 /src/gnu_and_bola_brawlers/draw | |
parent | 245c9b7d7f37a37d20bdc224eb57b0aabea0cfe4 (diff) |
Fix English grammar and add more comments
Diffstat (limited to 'src/gnu_and_bola_brawlers/draw')
-rw-r--r-- | src/gnu_and_bola_brawlers/draw/default.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gnu_and_bola_brawlers/draw/default.lua b/src/gnu_and_bola_brawlers/draw/default.lua index a497604..76ced0e 100644 --- a/src/gnu_and_bola_brawlers/draw/default.lua +++ b/src/gnu_and_bola_brawlers/draw/default.lua @@ -1,6 +1,6 @@ local draw = {} ---Get current time and update several parameters (time, fps print...) +--Get current time and update several parameters (timer, scale ...) draw.refresh = function() local currentTime = love.timer.getTime() if nextTime <= currentTime then @@ -15,7 +15,7 @@ draw.refresh = function() love.graphics.print('FPS: ' .. love.timer.getFPS(), 0, 0) end ---Draw an object using base image and character data to position, scale, etc... +--Draw an object using base image and character data for quad, position, etc ... draw.object = function(images, character) love.graphics.draw( images[1], |