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author | André Fabian Silva Delgado <emulatorman@parabola.nu> | 2016-12-21 15:54:17 -0300 |
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committer | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2017-01-06 17:30:18 -0300 |
commit | 6125b6588117e4a44eae579e96953d096bb9e8ee (patch) | |
tree | f63232997476755149df6e35f2548445e9524eed /src/gnu_and_bola_brawlers/update/default.lua | |
parent | 8173839152bbd8e8269be09bcef933ea6b2b36ea (diff) |
Fix jumping animation glitch
Diffstat (limited to 'src/gnu_and_bola_brawlers/update/default.lua')
-rw-r--r-- | src/gnu_and_bola_brawlers/update/default.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gnu_and_bola_brawlers/update/default.lua b/src/gnu_and_bola_brawlers/update/default.lua index d15cef9..356a901 100644 --- a/src/gnu_and_bola_brawlers/update/default.lua +++ b/src/gnu_and_bola_brawlers/update/default.lua @@ -39,7 +39,7 @@ update.motion = function(character, images, metaSprite, dt) print("(update.motion) -> loading jumping meta sprite") metaSprite = character.jump metaSprite.currentFrame = 1 - metaSprite.fps = 6 + metaSprite.fps = 4 end if character.jump.limitButtonJump == false then |