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authorAndré Fabian Silva Delgado <emulatorman@parabola.nu>2016-12-21 15:54:17 -0300
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2017-01-06 17:30:18 -0300
commit6125b6588117e4a44eae579e96953d096bb9e8ee (patch)
treef63232997476755149df6e35f2548445e9524eed /src/gnu_and_bola_brawlers/update/default.lua
parent8173839152bbd8e8269be09bcef933ea6b2b36ea (diff)
Fix jumping animation glitch
Diffstat (limited to 'src/gnu_and_bola_brawlers/update/default.lua')
-rw-r--r--src/gnu_and_bola_brawlers/update/default.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gnu_and_bola_brawlers/update/default.lua b/src/gnu_and_bola_brawlers/update/default.lua
index d15cef9..356a901 100644
--- a/src/gnu_and_bola_brawlers/update/default.lua
+++ b/src/gnu_and_bola_brawlers/update/default.lua
@@ -39,7 +39,7 @@ update.motion = function(character, images, metaSprite, dt)
print("(update.motion) -> loading jumping meta sprite")
metaSprite = character.jump
metaSprite.currentFrame = 1
- metaSprite.fps = 6
+ metaSprite.fps = 4
end
if character.jump.limitButtonJump == false then