diff options
author | André Fabian Silva Delgado <andre@eden> | 2016-12-21 12:39:20 -0300 |
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committer | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-12-21 15:24:18 -0300 |
commit | dee91e926814df550d778542dafdae3d578a5795 (patch) | |
tree | cb373689ee7e27de7fe2af437a56d1b91a3129dd /src | |
parent | c8d83a62aadb46044c3ab058cc738a8473833e39 (diff) |
Minor grammar fix
Diffstat (limited to 'src')
-rw-r--r-- | src/gnu_and_bola_brawlers/update/default.lua | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/gnu_and_bola_brawlers/update/default.lua b/src/gnu_and_bola_brawlers/update/default.lua index 493bd1a..d15cef9 100644 --- a/src/gnu_and_bola_brawlers/update/default.lua +++ b/src/gnu_and_bola_brawlers/update/default.lua @@ -26,7 +26,7 @@ update.motion = function(character, images, metaSprite, dt) --Character will be stand if player press up/down, left/right buttons at the same time or when don't press anything if ((character.actionUp == true and character.actionDown == true) or (character.actionLeft == true and character.actionRight == true) or (character.actionLeft == false and character.actionRight == false and character.actionUp == false and character.actionDown == false)) and character.actionA == false and character.jump.isJumping == false then if metaSprite ~= character.stand then - print("(update.motion) -> load stand meta sprite") + print("(update.motion) -> loading standing meta sprite") metaSprite = character.stand metaSprite.currentFrame = 1 metaSprite.fps = 9 @@ -36,7 +36,7 @@ update.motion = function(character, images, metaSprite, dt) --Check if it is jumping or falling if character.jump.higher > 0 and character.actionUp == false and character.actionDown == false and character.actionA == true then if metaSprite ~= character.jump then - print("(update.motion) -> load jump meta sprite") + print("(update.motion) -> loading jumping meta sprite") metaSprite = character.jump metaSprite.currentFrame = 1 metaSprite.fps = 6 @@ -48,7 +48,7 @@ update.motion = function(character, images, metaSprite, dt) end elseif (character.jump.velocity > 0 and character.actionUp == false and character.actionDown == false) then if metaSprite ~= character.fall then - print("(update.motion) -> load fall meta sprite") + print("(update.motion) -> loading falling meta sprite") metaSprite = character.fall metaSprite.currentFrame = 1 metaSprite.fps = 6 @@ -58,7 +58,7 @@ update.motion = function(character, images, metaSprite, dt) --Check if left button has been pressed if character.actionLeft == true and character.actionRight == false then if character.jump.higher > 0 and character.actionA == false and character.jump.isJumping == false and metaSprite ~= character.walk then - print("(update.motion) -> load walk meta sprite") + print("(update.motion) -> loading walking meta sprite") metaSprite = character.walk metaSprite.currentFrame = 1 metaSprite.fps = 9 @@ -70,7 +70,7 @@ update.motion = function(character, images, metaSprite, dt) --Check if right button has been pressed if character.actionRight == true and character.actionLeft == false then if character.jump.higher > 0 and character.actionA == false and character.jump.isJumping == false and metaSprite ~= character.walk then - print("(update.motion) -> load walk meta sprite") + print("(update.motion) -> loading walking meta sprite") metaSprite = character.walk metaSprite.currentFrame = 1 metaSprite.fps = 9 @@ -82,7 +82,7 @@ update.motion = function(character, images, metaSprite, dt) --Check if up button has been pressed if character.actionUp == true and character.actionDown == false then if metaSprite ~= character.walk then - print("(update.motion) -> load walk meta sprite") + print("(update.motion) -> loading walking meta sprite") metaSprite = character.walk metaSprite.currentFrame = 1 metaSprite.fps = 9 @@ -94,7 +94,7 @@ update.motion = function(character, images, metaSprite, dt) --Check if down button has been pressed if character.actionDown == true and character.actionUp == false then if metaSprite ~= character.walk then - print("(update.motion) -> load walk meta sprite") + print("(update.motion) -> loading walking meta sprite") metaSprite = character.walk metaSprite.currentFrame = 1 metaSprite.fps = 9 |