diff options
author | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-11-23 13:48:59 -0300 |
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committer | coadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu> | 2016-11-23 13:48:59 -0300 |
commit | f00bd5c8b7298d822e289725d2a980cee7dca767 (patch) | |
tree | 25f479377909821ec4fbdf2b4e98403c90a40373 /test0/main.lua | |
parent | 7853adfc09561c1754baf6c67c7e1dab3887a43d (diff) |
Fix fps, walking animation and sprites/tiles animations; add running animation and experimental game.animation()
Diffstat (limited to 'test0/main.lua')
-rw-r--r-- | test0/main.lua | 49 |
1 files changed, 34 insertions, 15 deletions
diff --git a/test0/main.lua b/test0/main.lua index 9874bf0..ba8c950 100644 --- a/test0/main.lua +++ b/test0/main.lua @@ -55,8 +55,8 @@ function love.load() y = sprites.bola.y / 2, }, acceleration = 0, - speed = 200, - stand = { + speed = 125, + stand = { love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), @@ -127,7 +127,7 @@ function love.load() start = 1, fps = 9, }, - walk = { + walk = { love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), love.graphics.newQuad(sprites.bola.x * 1, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), love.graphics.newQuad(sprites.bola.x * 2, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), @@ -139,6 +139,18 @@ function love.load() start = 1, fps = 9, }, + run = { + love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), + love.graphics.newQuad(sprites.bola.x * 1, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), + love.graphics.newQuad(sprites.bola.x * 2, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), + love.graphics.newQuad(sprites.bola.x * 1, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), + love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), + love.graphics.newQuad(sprites.bola.x * 3, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), + love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), + love.graphics.newQuad(sprites.bola.x * 3, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()), + start = 1, + fps = 12, + }, crouch = { love.graphics.newQuad(sprites.bola.x * 2, sprites.bola.y * 2, sprites.bola.x, sprites.bola.y / 2, sprites.bola.image:getDimensions()), start = 1, @@ -167,21 +179,24 @@ function love.update(dt) } } - if character.bola.stand.start > frames.bola.stand + 1 then + -- experimetal function to replace if statement -- + game = { + animation = function(start, frames) + if math.floor(start) > frames then + start = 1 + end + return start + end + } + + if math.floor(character.bola.stand.start) > frames.bola.stand then character.bola.stand.start = 1 end - if character.bola.walk.start > frames.bola.walk + 1 then + if math.floor(character.bola.walk.start) > frames.bola.walk then character.bola.walk.start = 1 end - animation = { - bola = { - stand = math.floor(character.bola.stand.start), - walk = math.floor(character.bola.walk.start), - } - } - transform = { bola = { origin = { @@ -199,7 +214,8 @@ function love.update(dt) character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - 3 end end - quad = character.bola.walk[animation.bola.walk] + quad = character.bola.walk[math.floor(character.bola.walk.start)] +-- quad = character.bola.walk[game.animation(character.bola.walk.start, frames.bola.walk)] character.bola.scale.x = -1 elseif love.keyboard.isDown(button.right) then character.bola.acceleration = character.bola.acceleration + dt @@ -210,7 +226,8 @@ function love.update(dt) character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + 3 end end - quad = character.bola.walk[animation.bola.walk] + quad = character.bola.walk[math.floor(character.bola.walk.start)] +-- quad = character.bola.walk[game.animation(character.bola.walk.start, frames.bola.walk)] character.bola.scale.x = 1 elseif love.keyboard.isDown(button.down) then character.bola.acceleration = 0 @@ -218,7 +235,8 @@ function love.update(dt) quad = character.bola.crouch[1] else character.bola.acceleration = 0 - quad = character.bola.stand[animation.bola.stand] + quad = character.bola.stand[math.floor(character.bola.stand.start)] +-- quad = character.bola.stand[game.animation(character.bola.stand.start, frames.bola.stand)] end end @@ -226,6 +244,7 @@ function love.draw() local currentTime = love.timer.getTime() if nextTime <= currentTime then nextTime = currentTime + return end love.timer.sleep(nextTime - currentTime) |