diff options
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua')
-rw-r--r-- | src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua index 6bb58c2..e3c714e 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua @@ -1,9 +1,11 @@ local animationModule = {} function animationModule.animation(dt) - character.bola.stand.start = character.bola.stand.start + (dt * character.bola.stand.fps) - character.bola.walk.start = character.bola.walk.start + (dt * character.bola.walk.fps) - character.bola.crouch.start = character.bola.crouch.start + (dt * character.bola.crouch.fps) + character.bola.stand.start = character.bola.stand.start + (dt * character.bola.stand.fps) + character.bola.walk.start = character.bola.walk.start + (dt * character.bola.walk.fps) + character.bola.crouchDown.start = character.bola.crouchDown.start + (dt * character.bola.crouchDown.fps) + character.bola.crouch.start = character.bola.crouch.start + (dt * character.bola.crouch.fps) + character.bola.standUp.start = character.bola.standUp.start + (dt * character.bola.standUp.fps) frames = { bola = require 'scripts.bola.frames' @@ -32,9 +34,11 @@ function animationModule.animation(dt) end } - character.bola.stand.start = game.animation(character.bola.stand.start, frames.bola.stand, -1) - character.bola.walk.start = game.animation(character.bola.walk.start, frames.bola.walk, -1) - character.bola.crouch.start = game.animation(character.bola.crouch.start, frames.bola.crouch, -1) + character.bola.stand.start = game.animation(character.bola.stand.start, frames.bola.stand, -1) + character.bola.walk.start = game.animation(character.bola.walk.start, frames.bola.walk, -1) + character.bola.crouchDown.start = game.animation(character.bola.crouchDown.start, frames.bola.crouchDown, 0) + character.bola.crouch.start = game.animation(character.bola.crouch.start, frames.bola.crouch, -1) + character.bola.standUp.start = game.animation(character.bola.standUp.start, frames.bola.standUp, 0) transform = { bola = { |