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path: root/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
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Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
index effd9ce..c681ae2 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
@@ -1,6 +1,10 @@
local motionModule = {}
function motionModule.motion(dt)
+ game.animation(character.bola.stand)
+ quad = {}
+ quad.bola = character.bola.stand[character.bola.stand.currentFrame]
+
if character.bola.jump.higher > 0 and character.bola.actionA == true then
jump(dt)
end
@@ -35,42 +39,42 @@ function jump(dt)
character.bola.jump.higher = character.bola.jump.higher - dt
character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax)
- -- character.bola.jump.start = game.animation(character.bola.jump.start, character.bola.jump.fps, frames.bola.jump, 0)
- -- quad.bola = character.bola.jump[math.floor(character.bola.jump.start)]
+ -- game.animation(character.bola.jump)
+ -- quad.bola = character.bola.jump[character.bola.jump.currentFrame]
end
end
function stand(dt)
- character.bola.stand.start = game.animation(character.bola.stand.start, character.bola.stand.fps, frames.bola.stand, -1)
- quad.bola = character.bola.stand[math.floor(character.bola.stand.start)]
+ game.animation(character.bola.stand)
+ quad.bola = character.bola.stand[character.bola.stand.currentFrame]
end
function walkLeft(dt)
character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
- character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
- quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
character.bola.scale.x = -1
end
function walkRight(dt)
character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
- character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
- quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
character.bola.scale.x = 1
end
function walkUp(dt)
character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt)
character.bola.jump.ground = character.bola.position.y
- character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
- quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
end
function walkDown(dt)
character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt)
character.bola.jump.ground = character.bola.position.y
- character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
- quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
+ game.animation(character.bola.walk)
+ quad.bola = character.bola.walk[character.bola.walk.currentFrame]
end
return motionModule