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path: root/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
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Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
index 0b6ad46..c87b51b 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
@@ -1,20 +1,25 @@
local motionModule = {}
function motionModule.motion(dt)
- if character.bola.jump.higher > 0 and love.keyboard.isScancodeDown(button.a) then
+ if character.bola.jump.higher > 0 and character.bola.actionA == true then
jump(dt)
else
character.bola.jump.limitButtonJump = false
end
- if love.keyboard.isScancodeDown(button.left) then
+ if character.bola.actionLeft == true then
walkLeft(dt)
- elseif love.keyboard.isScancodeDown(button.right) then
+ end
+
+ if character.bola.actionRight == true then
walkRight(dt)
end
- if love.keyboard.isScancodeDown(button.up) then
+
+ if character.bola.actionUp == true then
walkUp(dt)
- elseif love.keyboard.isScancodeDown(button.down) then
+ end
+
+ if character.bola.actionDown == true then
walkDown(dt)
end
end