diff options
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua')
-rw-r--r-- | src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua | 28 |
1 files changed, 16 insertions, 12 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua index effd9ce..c681ae2 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua @@ -1,6 +1,10 @@ local motionModule = {} function motionModule.motion(dt) + game.animation(character.bola.stand) + quad = {} + quad.bola = character.bola.stand[character.bola.stand.currentFrame] + if character.bola.jump.higher > 0 and character.bola.actionA == true then jump(dt) end @@ -35,42 +39,42 @@ function jump(dt) character.bola.jump.higher = character.bola.jump.higher - dt character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax) - -- character.bola.jump.start = game.animation(character.bola.jump.start, character.bola.jump.fps, frames.bola.jump, 0) - -- quad.bola = character.bola.jump[math.floor(character.bola.jump.start)] + -- game.animation(character.bola.jump) + -- quad.bola = character.bola.jump[character.bola.jump.currentFrame] end end function stand(dt) - character.bola.stand.start = game.animation(character.bola.stand.start, character.bola.stand.fps, frames.bola.stand, -1) - quad.bola = character.bola.stand[math.floor(character.bola.stand.start)] + game.animation(character.bola.stand) + quad.bola = character.bola.stand[character.bola.stand.currentFrame] end function walkLeft(dt) character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt) - character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1) - quad.bola = character.bola.walk[math.floor(character.bola.walk.start)] + game.animation(character.bola.walk) + quad.bola = character.bola.walk[character.bola.walk.currentFrame] character.bola.scale.x = -1 end function walkRight(dt) character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt) - character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1) - quad.bola = character.bola.walk[math.floor(character.bola.walk.start)] + game.animation(character.bola.walk) + quad.bola = character.bola.walk[character.bola.walk.currentFrame] character.bola.scale.x = 1 end function walkUp(dt) character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt) character.bola.jump.ground = character.bola.position.y - character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1) - quad.bola = character.bola.walk[math.floor(character.bola.walk.start)] + game.animation(character.bola.walk) + quad.bola = character.bola.walk[character.bola.walk.currentFrame] end function walkDown(dt) character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt) character.bola.jump.ground = character.bola.position.y - character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1) - quad.bola = character.bola.walk[math.floor(character.bola.walk.start)] + game.animation(character.bola.walk) + quad.bola = character.bola.walk[character.bola.walk.currentFrame] end return motionModule |