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Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua68
1 files changed, 0 insertions, 68 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua
deleted file mode 100644
index c43db43..0000000
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua
+++ /dev/null
@@ -1,68 +0,0 @@
-require 'scripts.game.animation'
-
-game.motion = function(metaSprites, character, dt)
- game.animation(character.stand, dt)
- metaSprites.quad = character.stand[character.stand.currentFrame]
-
- if character.jump.higher > 0 and character.actionA == true then
- if character.jump.limitButtonJump == false then
---[[
- game.animation(character.jump, dt)
- metaSprites.quad = character.jump[character.jump.currentFrame]
-]]
-
- character.jump.higher = character.jump.higher - dt
- character.jump.velocity = character.jump.velocity + character.jump.height * (dt / character.jump.higherMax)
- end
- end
-
- if character.actionLeft == true and character.actionRight == false then
- if character.actionUp == false and character.actionDown == false then
- game.animation(character.walk, dt)
- metaSprites.quad = character.walk[character.walk.currentFrame]
- end
-
- character.position.x = character.position.x - (character.velocity * dt)
- character.scale.x = -1
- end
-
- if character.actionRight == true and character.actionLeft == false then
- if character.actionUp == false and character.actionDown == false then
- game.animation(character.walk, dt)
- metaSprites.quad = character.walk[character.walk.currentFrame]
- end
-
- character.position.x = character.position.x + (character.velocity * dt)
- character.scale.x = 1
- end
-
- if character.actionLeft == true and character.actionRight == true then
- game.animation(character.stand, dt)
- metaSprites.quad = character.stand[character.stand.currentFrame]
- end
-
- if character.actionUp == true and character.actionDown == false then
- game.animation(character.walk, dt)
- metaSprites.quad = character.walk[character.walk.currentFrame]
-
- character.position.y = character.position.y - (character.velocity * dt)
- character.jump.ground = character.position.y
- end
-
- if character.actionDown == true and character.actionUp == false then
- game.animation(character.walk, dt)
- metaSprites.quad = character.walk[character.walk.currentFrame]
-
- character.position.y = character.position.y + (character.velocity * dt)
- character.jump.ground = character.position.y
- end
-
- if character.actionUp == true and character.actionDown == true then
- game.animation(character.stand, dt)
- metaSprites.quad = character.stand[character.stand.currentFrame]
- if character.actionLeft == true then
- end
- if character.actionRight == true then
- end
- end
-end