diff options
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game')
9 files changed, 139 insertions, 0 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/jump.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/jump.lua new file mode 100644 index 0000000..1891af5 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/jump.lua @@ -0,0 +1,9 @@ +game.jump = function(metaSprites, character, dt) + if character.jump.limitButtonJump == false then + character.jump.higher = character.jump.higher - dt + character.jump.velocity = character.jump.velocity + character.jump.height * (dt / character.jump.higherMax) + + -- game.animation(character.jump, dt) + -- metaSprites.quad = character.jump[character.jump.currentFrame] + end +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/keypressed.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/keypressed.lua new file mode 100644 index 0000000..1035b05 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/keypressed.lua @@ -0,0 +1,29 @@ +game.keypressed = function(character, key, scancode, isrepeat) + isrepeat = true + + if scancode == button.quit then + love.event.quit() + end + + if scancode == button.a then + character.actionA = true + character.actionDown = false + character.actionUp = false + end + + if scancode == button.left then + character.actionLeft = true + end + + if scancode == button.right then + character.actionRight = true + end + + if scancode == button.up and character.jump.isJumping == false then + character.actionUp = true + end + + if scancode == button.down and character.jump.isJumping == false then + character.actionDown = true + end +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/keyreleased.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/keyreleased.lua new file mode 100644 index 0000000..fef6cf2 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/keyreleased.lua @@ -0,0 +1,33 @@ +game.keyreleased = function(character, key, scancode) + if scancode == button.a then + character.actionA = false + end + + if scancode == button.left then + character.actionLeft = false + end + + if scancode == button.right then + character.actionRight = false + end + + if scancode == button.up then + character.actionUp = false + end + + if scancode == button.down then + character.actionDown = false + end + + if scancode == button.b then + character.actionB = false + end + + if scancode == button.a then + character.actionA = false + + if character.jump.velocity ~= 0 then + character.jump.limitButtonJump = true + end + end +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua new file mode 100644 index 0000000..7fb8fb0 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/motion.lua @@ -0,0 +1,40 @@ +require 'scripts.game.animation' +require 'scripts.game.jump' +require 'scripts.game.stand' +require 'scripts.game.walk_left' +require 'scripts.game.walk_right' +require 'scripts.game.walk_up' +require 'scripts.game.walk_down' + +game.motion = function(metaSprites, character, dt) + game.animation(character.stand, dt) + metaSprites.quad = character.stand[character.stand.currentFrame] + + if character.jump.higher > 0 and character.actionA == true then + game.jump(metaSprites, character, dt) + end + + if character.actionLeft == true and character.actionRight == false then + game.walkLeft(metaSprites, character, dt) + end + + if character.actionRight == true and character.actionLeft == false then + game.walkRight(metaSprites, character, dt) + end + + if character.actionLeft == true and character.actionRight == true then + game.stand(metaSprites, character, dt) + end + + if character.actionUp == true and character.actionDown == false then + game.walkUp(metaSprites, character, dt) + end + + if character.actionDown == true and character.actionUp == false then + game.walkDown(metaSprites, character, dt) + end + + if character.actionUp == true and character.actionDown == true then + game.stand(metaSprites, character, dt) + end +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/stand.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/stand.lua new file mode 100644 index 0000000..3c31d68 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/stand.lua @@ -0,0 +1,4 @@ +game.stand = function(metaSprites, character, dt) + game.animation(character.stand, dt) + metaSprites.quad = character.stand[character.stand.currentFrame] +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_down.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_down.lua new file mode 100644 index 0000000..26d8103 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_down.lua @@ -0,0 +1,6 @@ +game.walkDown = function(metaSprites, character, dt) + character.position.y = character.position.y + (character.velocity * dt) + character.jump.ground = character.position.y + game.animation(character.walk, dt) + metaSprites.quad = character.walk[character.walk.currentFrame] +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_left.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_left.lua new file mode 100644 index 0000000..9588f9c --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_left.lua @@ -0,0 +1,6 @@ +game.walkLeft = function(metaSprites, character, dt) + character.position.x = character.position.x - (character.velocity * dt) + game.animation(character.walk, dt) + metaSprites.quad = character.walk[character.walk.currentFrame] + character.scale.x = -1 +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_right.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_right.lua new file mode 100644 index 0000000..38ba327 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_right.lua @@ -0,0 +1,6 @@ +game.walkRight = function(metaSprites, character, dt) + character.position.x = character.position.x + (character.velocity * dt) + game.animation(character.walk, dt) + metaSprites.quad = character.walk[character.walk.currentFrame] + character.scale.x = 1 +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_up.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_up.lua new file mode 100644 index 0000000..f85913c --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/game/walk_up.lua @@ -0,0 +1,6 @@ +game.walkUp = function(metaSprites, character, dt) + character.position.y = character.position.y - (character.velocity * dt) + character.jump.ground = character.position.y + game.animation(character.walk, dt) + metaSprites.quad = character.walk[character.walk.currentFrame] +end |