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path: root/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
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Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua75
1 files changed, 0 insertions, 75 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
deleted file mode 100644
index 34bd73d..0000000
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua
+++ /dev/null
@@ -1,75 +0,0 @@
-update.motion = function(dt)
- game.animation(character.bola.stand, dt)
- metaSprites.bola.quad = character.bola.stand[character.bola.stand.currentFrame]
-
- if character.bola.jump.higher > 0 and character.bola.actionA == true then
- jump(dt)
- end
-
- if character.bola.actionLeft == true and character.bola.actionRight == false then
- walkLeft(dt)
- end
-
- if character.bola.actionRight == true and character.bola.actionLeft == false then
- walkRight(dt)
- end
-
- if character.bola.actionLeft == true and character.bola.actionRight == true then
- stand(dt)
- end
-
- if character.bola.actionUp == true and character.bola.actionDown == false then
- walkUp(dt)
- end
-
- if character.bola.actionDown == true and character.bola.actionUp == false then
- walkDown(dt)
- end
-
- if character.bola.actionUp == true and character.bola.actionDown == true then
- stand(dt)
- end
-end
-
-function jump(dt)
- if character.bola.jump.limitButtonJump == false then
- character.bola.jump.higher = character.bola.jump.higher - dt
- character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax)
-
- -- game.animation(character.bola.jump, dt)
- -- metaSprites.bola.quad = character.bola.jump[character.bola.jump.currentFrame]
- end
-end
-
-function stand(dt)
- game.animation(character.bola.stand, dt)
- metaSprites.bola.quad = character.bola.stand[character.bola.stand.currentFrame]
-end
-
-function walkLeft(dt)
- character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
- game.animation(character.bola.walk, dt)
- metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame]
- character.bola.scale.x = -1
-end
-
-function walkRight(dt)
- character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
- game.animation(character.bola.walk, dt)
- metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame]
- character.bola.scale.x = 1
-end
-
-function walkUp(dt)
- character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt)
- character.bola.jump.ground = character.bola.position.y
- game.animation(character.bola.walk, dt)
- metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame]
-end
-
-function walkDown(dt)
- character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt)
- character.bola.jump.ground = character.bola.position.y
- game.animation(character.bola.walk, dt)
- metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame]
-end