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Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update')
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua8
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua23
-rw-r--r--src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua13
3 files changed, 4 insertions, 40 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua
index de1592f..9593a45 100644
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua
+++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/default.lua
@@ -1,11 +1,11 @@
require 'scripts.update.fps'
require 'scripts.game.motion'
-require 'scripts.update.gravity'
-require 'scripts.update.limit'
+require 'scripts.game.gravity'
+require 'scripts.game.limit'
main.update = function(dt)
update.fps()
game.motion(metaSprites.bola, character.bola, dt)
- update.gravity(dt)
- update.limit(dt)
+ game.gravity(character.bola, dt)
+ game.limit(character.bola, dt)
end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua
deleted file mode 100644
index 7e28588..0000000
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua
+++ /dev/null
@@ -1,23 +0,0 @@
-update.gravity = function(dt)
- if character.bola.jump.velocity ~= 0 then
- character.bola.jump.isJumping = true
- character.bola.position.y = character.bola.position.y + (character.bola.jump.velocity * dt)
- character.bola.jump.velocity = character.bola.jump.velocity - (character.bola.gravity * dt)
- end
-
- if character.bola.position.y > character.bola.jump.ground then
- character.bola.jump.velocity = 0
- character.bola.position.y = character.bola.jump.ground
- character.bola.jump.higher = character.bola.jump.higherMax
-
- character.bola.jump.limitButtonJump = false
- character.bola.jump.isJumping = false
- character.bola.actionA = false
-
- if love.keyboard.isScancodeDown(button.up) then
- character.bola.actionUp = true
- elseif love.keyboard.isScancodeDown(button.down) then
- character.bola.actionDown = true
- end
- end
-end
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua
deleted file mode 100644
index 3990db0..0000000
--- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/limit.lua
+++ /dev/null
@@ -1,13 +0,0 @@
-update.limit = function(dt)
- if character.bola.position.x <= character.bola.origin.x then
- character.bola.position.x = character.bola.origin.x
- elseif character.bola.position.x >= windowProfile.mode.width - character.bola.origin.x then
- character.bola.position.x = windowProfile.mode.width - character.bola.origin.x
- end
-
- if character.bola.position.y <= character.bola.origin.y then
- character.bola.position.y = character.bola.origin.y
- elseif character.bola.position.y >= windowProfile.mode.height - character.bola.origin.y then
- character.bola.position.y = windowProfile.mode.height - character.bola.origin.y
- end
-end