diff options
Diffstat (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update')
8 files changed, 70 insertions, 75 deletions
diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua deleted file mode 100644 index 34bd73d..0000000 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua +++ /dev/null @@ -1,75 +0,0 @@ -update.motion = function(dt) - game.animation(character.bola.stand, dt) - metaSprites.bola.quad = character.bola.stand[character.bola.stand.currentFrame] - - if character.bola.jump.higher > 0 and character.bola.actionA == true then - jump(dt) - end - - if character.bola.actionLeft == true and character.bola.actionRight == false then - walkLeft(dt) - end - - if character.bola.actionRight == true and character.bola.actionLeft == false then - walkRight(dt) - end - - if character.bola.actionLeft == true and character.bola.actionRight == true then - stand(dt) - end - - if character.bola.actionUp == true and character.bola.actionDown == false then - walkUp(dt) - end - - if character.bola.actionDown == true and character.bola.actionUp == false then - walkDown(dt) - end - - if character.bola.actionUp == true and character.bola.actionDown == true then - stand(dt) - end -end - -function jump(dt) - if character.bola.jump.limitButtonJump == false then - character.bola.jump.higher = character.bola.jump.higher - dt - character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax) - - -- game.animation(character.bola.jump, dt) - -- metaSprites.bola.quad = character.bola.jump[character.bola.jump.currentFrame] - end -end - -function stand(dt) - game.animation(character.bola.stand, dt) - metaSprites.bola.quad = character.bola.stand[character.bola.stand.currentFrame] -end - -function walkLeft(dt) - character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt) - game.animation(character.bola.walk, dt) - metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] - character.bola.scale.x = -1 -end - -function walkRight(dt) - character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt) - game.animation(character.bola.walk, dt) - metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] - character.bola.scale.x = 1 -end - -function walkUp(dt) - character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt) - character.bola.jump.ground = character.bola.position.y - game.animation(character.bola.walk, dt) - metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] -end - -function walkDown(dt) - character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt) - character.bola.jump.ground = character.bola.position.y - game.animation(character.bola.walk, dt) - metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] -end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/default.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/default.lua new file mode 100644 index 0000000..d260891 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/default.lua @@ -0,0 +1,32 @@ +update.motion = function(dt) + game.animation(character.bola.stand, dt) + metaSprites.bola.quad = character.bola.stand[character.bola.stand.currentFrame] + + if character.bola.jump.higher > 0 and character.bola.actionA == true then + jump(dt) + end + + if character.bola.actionLeft == true and character.bola.actionRight == false then + walkLeft(dt) + end + + if character.bola.actionRight == true and character.bola.actionLeft == false then + walkRight(dt) + end + + if character.bola.actionLeft == true and character.bola.actionRight == true then + stand(dt) + end + + if character.bola.actionUp == true and character.bola.actionDown == false then + walkUp(dt) + end + + if character.bola.actionDown == true and character.bola.actionUp == false then + walkDown(dt) + end + + if character.bola.actionUp == true and character.bola.actionDown == true then + stand(dt) + end +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/jump.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/jump.lua new file mode 100644 index 0000000..1005a53 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/jump.lua @@ -0,0 +1,9 @@ +function jump(dt) + if character.bola.jump.limitButtonJump == false then + character.bola.jump.higher = character.bola.jump.higher - dt + character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax) + + -- game.animation(character.bola.jump, dt) + -- metaSprites.bola.quad = character.bola.jump[character.bola.jump.currentFrame] + end +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/stand.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/stand.lua new file mode 100644 index 0000000..04010ce --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/stand.lua @@ -0,0 +1,4 @@ +function stand(dt) + game.animation(character.bola.stand, dt) + metaSprites.bola.quad = character.bola.stand[character.bola.stand.currentFrame] +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_down.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_down.lua new file mode 100644 index 0000000..ba393c7 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_down.lua @@ -0,0 +1,6 @@ +function walkDown(dt) + character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt) + character.bola.jump.ground = character.bola.position.y + game.animation(character.bola.walk, dt) + metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_left.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_left.lua new file mode 100644 index 0000000..17f31f3 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_left.lua @@ -0,0 +1,6 @@ +function walkLeft(dt) + character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt) + game.animation(character.bola.walk, dt) + metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] + character.bola.scale.x = -1 +end diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_right.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_right.lua new file mode 100644 index 0000000..712c680 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_right.lua @@ -0,0 +1,7 @@ +function walkRight(dt) + character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt) + game.animation(character.bola.walk, dt) + metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] + character.bola.scale.x = 1 +end + diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_up.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_up.lua new file mode 100644 index 0000000..a8bd29b --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion/walk_up.lua @@ -0,0 +1,6 @@ +function walkUp(dt) + character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt) + character.bola.jump.ground = character.bola.position.y + game.animation(character.bola.walk, dt) + metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] +end |