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l---------[-rw-r--r--]src/hardware_data/graphics/uze_atmega644_mode3.lua211
1 files changed, 1 insertions, 210 deletions
diff --git a/src/hardware_data/graphics/uze_atmega644_mode3.lua b/src/hardware_data/graphics/uze_atmega644_mode3.lua
index 3d7bc4e..624d363 100644..120000
--- a/src/hardware_data/graphics/uze_atmega644_mode3.lua
+++ b/src/hardware_data/graphics/uze_atmega644_mode3.lua
@@ -1,210 +1 @@
-return {
- screen = {
- -- Scroll Mode and Static Mode can be changed by compilation --
- -- Default value is SCROLLING=0 (Static Mode) --
- -- Available values are 0 or 1 --
- scrollMode = {
- width = 224,
- height = 224,
- refresh = 60,
- origin = {
- x = 0,
- y = 0,
- },
- },
- staticMode = {
- width = 240,
- height = 224,
- refresh = 60,
- origin = {
- x = 0,
- y = 0,
- },
- },
- pixels = 17664,
- texels = 276,
- vertices = false,
- },
- colours = {
- total = 256,
- limit = false,
- background = true,
- transparent = {
- sprite = colourKey,
- tile = false,
- },
- palettes = false,
- },
- meshes = false,
- shaders = {
- api = false,
- version = false,
- fragment = false,
- vectex = false,
- geometry = false,
- tessellation = false,
- },
- physic = false,
- sprites = {
- -- Max sprites on screen can be changed by compilation --
- -- Default is 20 sprites for 4kB RAM and 10Mhz CPU --
- -- It needs ajust ramtiles in compilation for --
- -- implement more tiles in a megatile --
- -- 1 ramtiles consumes 64B RAM --
- -- Defaut values are MAX_SPRITES=20 and RAM_TILE_COUNT=0 --
- onScreen = '>=20=<',
- -- Max sprites on line are undocumented, but is visible with 10 or more sprites on line without flickering --
- onLine = '>=10',
- transform = {
- move = true,
- rotate = false,
- scale = 'flip',
- shear = false,
- affine = false,
- },
- sizes = {
- {
- width = 8,
- -- Vetical (Y) pixels sprites and tiles can be changed by compilation (on Scroll Mode only) --
- -- Default value is TILE_HEIGHT=8 --
- height = '>=8=<',
- },
- },
- },
- tiles = {
- layers = {
- {
- total = {
- scrollMode = {
- x = 32,
- -- Vetical (Y) VRAM tiles can be changed by compilation (on Scroll Mode only) --
- -- Default values are VRAM_TILES_V=32 and SCROLLING=1 --
- -- Avaiable values are 32, 24 or 16 --
- y = '32, 24 or 16',
- '1024, 768 or 512',
- staticMode = {
- -- Horizontal (X) VRAM tiles can be changed by compilation (on Static Mode only) --
- -- Default values are VRAM_TILES_V=30 and SCROLLING=0 --
- x = '>=30=<',
- y = 28,
- '>=840=<',
- },
- },
- onScreen = {
- scrollMode = {
- '841=<',
- },
- staticMode = {
- '>=840=<',
- },
- },
- unique = 256,
- screenSections = {
- mirror = false,
- main = {
- optional = false,
- scrollMode = {
- startCut = {
- x = 0,
- y = 0,
- },
- endCut = {
- x = 0,
- y = 0,
- },
- sizes = {
- {
- width = 8,
- -- Vetical (Y) pixels sprites and tiles can be changed by compilation (on Scroll Mode only) --
- -- Default value is TILE_HEIGHT=8 --
- height = '>=8=<',
- },
- },
- transform = {
- move = true,
- rotate = false,
- scale = false,
- shear = false,
- affine = false,
- },
- },
- staticMode = {
- startCut = {
- x = 0,
- y = 0,
- },
- endCut = {
- x = 0,
- y = 0,
- },
- sizes = {
- {
- width = 8,
- height = 8,
- },
- },
- transform = {
- move = 'simulate',
- rotate = false,
- scale = false,
- shear = false,
- affine = false,
- },
- },
- },
- overlay = {
- optional = true,
- scrollMode = {
- startCut = {
- x = 'free',
- y = 'free',
- },
- endCut = {
- x = 'free',
- y = 'free',
- },
- sizes = {
- {
- width = 8,
- height = 8,
- },
- },
- transform = {
- move = 'simulate',
- rotate = false,
- scale = false,
- shear = false,
- affine = false,
- },
- },
- staticMode = {
- startCup = {
- x = 'free',
- y = 'free',
- },
- endCut = {
- x = 'free',
- y = 'free',
- },
- sizes = {
- {
- width = 8,
- -- Vetical (Y) pixels sprites and tiles can be changed by compilation (on Scroll Mode only) --
- -- Default value is TILE_HEIGHT=8 --
- height = '>=8=<',
- },
- },
- transform = {
- move = 'simulate',
- rotate = false,
- scale = false,
- shear = false,
- affine = false,
- },
- },
- },
- },
- },
- },
- },
-}
+uze_atmega644_mode3_static-mode.lua \ No newline at end of file