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-rw-r--r--test0/main.lua12
1 files changed, 6 insertions, 6 deletions
diff --git a/test0/main.lua b/test0/main.lua
index cb1fbfd..461137d 100644
--- a/test0/main.lua
+++ b/test0/main.lua
@@ -191,27 +191,27 @@ function love.update(dt)
}
if love.keyboard.isDown(button.left) then
+ character.bola.acceleration = character.bola.acceleration + dt
if character.bola.position.x >= character.bola.origin.x then
- character.bola.acceleration = character.bola.acceleration + dt
if character.bola.acceleration < 3 then
character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - character.bola.acceleration
else
character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - 3
end
- quad = character.bola.spriteWalk[animation.bola.spriteWalk]
- character.bola.scale.x = -1
end
+ quad = character.bola.spriteWalk[animation.bola.spriteWalk]
+ character.bola.scale.x = -1
elseif love.keyboard.isDown(button.right) then
+ character.bola.acceleration = character.bola.acceleration + dt
if character.bola.position.x <= windowProfile.mode.width - character.bola.origin.x then
- character.bola.acceleration = character.bola.acceleration + dt
if character.bola.acceleration < 3 then
character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + character.bola.acceleration
else
character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + 3
end
- quad = character.bola.spriteWalk[animation.bola.spriteWalk]
- character.bola.scale.x = 1
end
+ quad = character.bola.spriteWalk[animation.bola.spriteWalk]
+ character.bola.scale.x = 1
elseif love.keyboard.isDown(button.down) then
character.bola.acceleration = 0
transform.bola.origin.y = character.bola.origin.y - character.bola.origin.y