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2016-12-03Keep the code more KISS - part 4coadde [Márcio Alexandre Silva Delgado]
2016-12-03Keep the code more KISS - part 3coadde [Márcio Alexandre Silva Delgado]
2016-12-03Keep the code more KISS - part 2coadde [Márcio Alexandre Silva Delgado]
2016-12-03Keep the code more KISS - part 1coadde [Márcio Alexandre Silva Delgado]
2016-12-03Fix walking animationcoadde [Márcio Alexandre Silva Delgado]
2016-12-01Minor fix in game.animation(), but needs fix animation to start in the first ↵coadde [Márcio Alexandre Silva Delgado]
frame
2016-12-01Add variable isJumping in jump.lua and limit up and down movement when jumpJorge Lopez Seijas
2016-12-01Solved jetpack effectJorge Lopez Seijas
2016-12-01Minor fix in mali400/ppu_rp2c02/s-ppux_5c7x-0xcoadde [Márcio Alexandre Silva Delgado]
2016-12-01Minor fix in mali400/ppu_rp2c02/s-ppux_5c7x-0xcoadde [Márcio Alexandre Silva Delgado]
2016-12-01Minor fix in mali400/ppu_rp2c02/s-ppux_5c7x-0xcoadde [Márcio Alexandre Silva Delgado]
2016-12-01Rename opengl to apicoadde [Márcio Alexandre Silva Delgado]
2016-12-01Add s-ppux_5c7x-0x and mali400, fix ppu_rp2c02coadde [Márcio Alexandre Silva Delgado]
2016-12-01Add PPU RP2C02 profilecoadde [Márcio Alexandre Silva Delgado]
2016-12-01Add prototype tile sheetscoadde [Márcio Alexandre Silva Delgado]
2016-12-01Replace love.keyboard.isScancodeDown() to love.keypressed() and ↵coadde [Márcio Alexandre Silva Delgado]
love.keyreleased()
2016-11-30Merge branch 'emulatorman' of ssh://git.parabola.nu/~git/video-game/games ↵André Fabian Silva Delgado
into emulatorman
2016-11-29Rename meta_sprites/tiles/prototype_sheet_color0.png to ↵coadde [Márcio Alexandre Silva Delgado]
meta_tiles/prototype/default_sheet_color0.png
2016-11-29Change finishJump to limitButtonJump variableJorge Lopez Seijas
2016-11-29Rename famicom to ppu_rp2c0xcoadde [Márcio Alexandre Silva Delgado]
2016-11-29Update Bola jumping meta sprites sheetcoadde [Márcio Alexandre Silva Delgado]
2016-11-29Change finishJump to limitButtonJump variableJorge Lopez Seijas
2016-11-29Fix jump continuous press button aJorge Lopez Seijas
2016-11-29Minor fix in animation.luaJorge Lopez Seijas
2016-11-29Rename famicom to ppu_rp2c0xcoadde [Márcio Alexandre Silva Delgado]
2016-11-29Update Bola jumping meta sprites sheetcoadde [Márcio Alexandre Silva Delgado]
2016-11-28Fix jump continuous press button aJorge Lopez Seijas
2016-11-28Minor fix in animation.luaJorge Lopez Seijas
2016-11-28Add walking up and walking down again, modularize motion limitation and fix ↵André Fabian Silva Delgado
jumping
2016-11-28Rename post_jump.lua to postJump.lua and previous_jump.lua to previousJump.luaAndré Fabian Silva Delgado
2016-11-28Move {gravity,motion}.lua from scripts/bola/motion to scripts/bolaAndré Fabian Silva Delgado
2016-11-28Add platformer-style jumpingAndré Fabian Silva Delgado
2016-11-27Add walking up and walking down again, modularize motion limitation and fix ↵André Fabian Silva Delgado
jumping
2016-11-26Rename post_jump.lua to postJump.lua and previous_jump.lua to previousJump.luaAndré Fabian Silva Delgado
2016-11-26Move {gravity,motion}.lua from scripts/bola/motion to scripts/bolaAndré Fabian Silva Delgado
2016-11-26Add platformer-style jumpingAndré Fabian Silva Delgado
2016-11-26Add previous_jump, post_jump and fallcoadde [Márcio Alexandre Silva Delgado]
2016-11-26Remove stand()coadde [Márcio Alexandre Silva Delgado]
2016-11-26Minor fix in quad.bolacoadde [Márcio Alexandre Silva Delgado]
2016-11-26Separate Bola animation in default, action, platform and extra animationscoadde [Márcio Alexandre Silva Delgado]
2016-11-26Replace *.isDown() to *.isScancodeDown(), rm extra functions and fix jumping ↵coadde [Márcio Alexandre Silva Delgado]
movement when jump button is pressed
2016-11-26Add previous_jump, post_jump and fallcoadde [Márcio Alexandre Silva Delgado]
2016-11-26Remove stand()coadde [Márcio Alexandre Silva Delgado]
2016-11-26Minor fix in quad.bolacoadde [Márcio Alexandre Silva Delgado]
2016-11-26Separate Bola animation in default, action, platform and extra animationscoadde [Márcio Alexandre Silva Delgado]
2016-11-26Replace *.isDown() to *.isScancodeDown(), rm extra functions and fix jumping ↵coadde [Márcio Alexandre Silva Delgado]
movement when jump button is pressed
2016-11-26Begin modularize motionAndré Fabian Silva Delgado
* modularize gravity to fix jumping * remove acceleration, walking up and walking down for now to make testing more easily
2016-11-26Add initial jump and rename speed to velocityAndré Fabian Silva Delgado
2016-11-26Begin modularize motionAndré Fabian Silva Delgado
* modularize gravity to fix jumping * remove acceleration, walking up and walking down for now to make testing more easily
2016-11-25Add initial jump and rename speed to velocityAndré Fabian Silva Delgado