Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-01 | Minor fix in mali400/ppu_rp2c02/s-ppux_5c7x-0x | coadde [Márcio Alexandre Silva Delgado] | |
2016-12-01 | Rename opengl to api | coadde [Márcio Alexandre Silva Delgado] | |
2016-12-01 | Add s-ppux_5c7x-0x and mali400, fix ppu_rp2c02 | coadde [Márcio Alexandre Silva Delgado] | |
2016-12-01 | Add PPU RP2C02 profile | coadde [Márcio Alexandre Silva Delgado] | |
2016-12-01 | Add prototype tile sheets | coadde [Márcio Alexandre Silva Delgado] | |
2016-12-01 | Replace love.keyboard.isScancodeDown() to love.keypressed() and ↵ | coadde [Márcio Alexandre Silva Delgado] | |
love.keyreleased() | |||
2016-11-30 | Merge branch 'emulatorman' of ssh://git.parabola.nu/~git/video-game/games ↵ | André Fabian Silva Delgado | |
into emulatorman | |||
2016-11-29 | Rename meta_sprites/tiles/prototype_sheet_color0.png to ↵ | coadde [Márcio Alexandre Silva Delgado] | |
meta_tiles/prototype/default_sheet_color0.png | |||
2016-11-29 | Change finishJump to limitButtonJump variable | Jorge Lopez Seijas | |
2016-11-29 | Rename famicom to ppu_rp2c0x | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-29 | Update Bola jumping meta sprites sheet | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-29 | Change finishJump to limitButtonJump variable | Jorge Lopez Seijas | |
2016-11-29 | Fix jump continuous press button a | Jorge Lopez Seijas | |
2016-11-29 | Minor fix in animation.lua | Jorge Lopez Seijas | |
2016-11-29 | Rename famicom to ppu_rp2c0x | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-29 | Update Bola jumping meta sprites sheet | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-28 | Fix jump continuous press button a | Jorge Lopez Seijas | |
2016-11-28 | Minor fix in animation.lua | Jorge Lopez Seijas | |
2016-11-28 | Add walking up and walking down again, modularize motion limitation and fix ↵ | André Fabian Silva Delgado | |
jumping | |||
2016-11-28 | Rename post_jump.lua to postJump.lua and previous_jump.lua to previousJump.lua | André Fabian Silva Delgado | |
2016-11-28 | Move {gravity,motion}.lua from scripts/bola/motion to scripts/bola | André Fabian Silva Delgado | |
2016-11-28 | Add platformer-style jumping | André Fabian Silva Delgado | |
2016-11-27 | Add walking up and walking down again, modularize motion limitation and fix ↵ | André Fabian Silva Delgado | |
jumping | |||
2016-11-26 | Rename post_jump.lua to postJump.lua and previous_jump.lua to previousJump.lua | André Fabian Silva Delgado | |
2016-11-26 | Move {gravity,motion}.lua from scripts/bola/motion to scripts/bola | André Fabian Silva Delgado | |
2016-11-26 | Add platformer-style jumping | André Fabian Silva Delgado | |
2016-11-26 | Add previous_jump, post_jump and fall | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-26 | Remove stand() | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-26 | Minor fix in quad.bola | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-26 | Separate Bola animation in default, action, platform and extra animations | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-26 | Replace *.isDown() to *.isScancodeDown(), rm extra functions and fix jumping ↵ | coadde [Márcio Alexandre Silva Delgado] | |
movement when jump button is pressed | |||
2016-11-26 | Add previous_jump, post_jump and fall | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-26 | Remove stand() | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-26 | Minor fix in quad.bola | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-26 | Separate Bola animation in default, action, platform and extra animations | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-26 | Replace *.isDown() to *.isScancodeDown(), rm extra functions and fix jumping ↵ | coadde [Márcio Alexandre Silva Delgado] | |
movement when jump button is pressed | |||
2016-11-26 | Begin modularize motion | André Fabian Silva Delgado | |
* modularize gravity to fix jumping * remove acceleration, walking up and walking down for now to make testing more easily | |||
2016-11-26 | Add initial jump and rename speed to velocity | André Fabian Silva Delgado | |
2016-11-26 | Begin modularize motion | André Fabian Silva Delgado | |
* modularize gravity to fix jumping * remove acceleration, walking up and walking down for now to make testing more easily | |||
2016-11-25 | Add initial jump and rename speed to velocity | André Fabian Silva Delgado | |
2016-11-24 | Add more extra functions | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-24 | Add more extra functions | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-24 | Add extra functions | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-24 | Add A/B/Select/Start buttons | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-24 | Remove crouch, crouch down and stand up | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-24 | Minor fix in motionModule.motion() | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-24 | Rename left() to walkLeft(), right() to walkRight() and add walkUp() walkDown() | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-24 | Minor fix in origin.{crouchDown,standUp}, Add crouchDown/standUp(), replace ↵ | coadde [Márcio Alexandre Silva Delgado] | |
love.keyboard.isDown to love.keyboard.isScancodeDown and add restart on game.animation() | |||
2016-11-24 | Add crouchDown/standUp modules, fix origin module and rename down() to crouch() | coadde [Márcio Alexandre Silva Delgado] | |
2016-11-24 | Add draw.bola table from love.graphics.draw() | coadde [Márcio Alexandre Silva Delgado] | |