From ef5bce4721d1307200b1335565303a7832f77535 Mon Sep 17 00:00:00 2001 From: "coadde [Márcio Alexandre Silva Delgado]" Date: Sat, 3 Dec 2016 18:39:56 -0300 Subject: Keep the code more KISS - part 2 --- .../scripts/update/gravity.lua | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua') diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua new file mode 100644 index 0000000..5242f90 --- /dev/null +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/gravity.lua @@ -0,0 +1,27 @@ +update.gravity = function(dt) + gravity(dt) +end + +function gravity(dt) + if character.bola.jump.velocity ~= 0 then + character.bola.jump.isJumping = true + character.bola.position.y = character.bola.position.y + (character.bola.jump.velocity * dt) + character.bola.jump.velocity = character.bola.jump.velocity - (character.bola.gravity * dt) + end + + if character.bola.position.y > character.bola.jump.ground then + character.bola.jump.velocity = 0 + character.bola.position.y = character.bola.jump.ground + character.bola.jump.higher = character.bola.jump.higherMax + + character.bola.jump.limitButtonJump = false + character.bola.jump.isJumping = false + character.bola.actionA = false + + if love.keyboard.isScancodeDown(button.up) then + character.bola.actionUp = true + elseif love.keyboard.isScancodeDown(button.down) then + character.bola.actionDown = true + end + end +end -- cgit v1.2.3-54-g00ecf