From 1839f8f03dd96d34cadef4ba9809bd6311d9a3e5 Mon Sep 17 00:00:00 2001 From: "coadde [Márcio Alexandre Silva Delgado]" Date: Sat, 3 Dec 2016 22:52:00 -0300 Subject: Rename quad.bola to metaSprites.bola.quad --- .../scripts/update/motion.lua | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) (limited to 'src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua') diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua index 2eada30..6de1e63 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/update/motion.lua @@ -2,8 +2,7 @@ require 'scripts.game.animation' update.motion = function(dt) game.animation(character.bola.stand, dt) - quad = {} - quad.bola = character.bola.stand[character.bola.stand.currentFrame] + metaSprites.bola.quad = character.bola.stand[character.bola.stand.currentFrame] if character.bola.jump.higher > 0 and character.bola.actionA == true then jump(dt) @@ -40,26 +39,26 @@ function jump(dt) character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax) -- game.animation(character.bola.jump, dt) - -- quad.bola = character.bola.jump[character.bola.jump.currentFrame] + -- metaSprites.bola.quad = character.bola.jump[character.bola.jump.currentFrame] end end function stand(dt) game.animation(character.bola.stand, dt) - quad.bola = character.bola.stand[character.bola.stand.currentFrame] + metaSprites.bola.quad = character.bola.stand[character.bola.stand.currentFrame] end function walkLeft(dt) character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt) game.animation(character.bola.walk, dt) - quad.bola = character.bola.walk[character.bola.walk.currentFrame] + metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] character.bola.scale.x = -1 end function walkRight(dt) character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt) game.animation(character.bola.walk, dt) - quad.bola = character.bola.walk[character.bola.walk.currentFrame] + metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] character.bola.scale.x = 1 end @@ -67,12 +66,12 @@ function walkUp(dt) character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt) character.bola.jump.ground = character.bola.position.y game.animation(character.bola.walk, dt) - quad.bola = character.bola.walk[character.bola.walk.currentFrame] + metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] end function walkDown(dt) character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt) character.bola.jump.ground = character.bola.position.y game.animation(character.bola.walk, dt) - quad.bola = character.bola.walk[character.bola.walk.currentFrame] + metaSprites.bola.quad = character.bola.walk[character.bola.walk.currentFrame] end -- cgit v1.2.3-54-g00ecf