From 3657811d78bd811acf25668fe3224806d9b1d6d8 Mon Sep 17 00:00:00 2001 From: "coadde [Márcio Alexandre Silva Delgado]" Date: Thu, 15 Dec 2016 00:54:03 -0300 Subject: Rename "meta_sprites" to "images" --- src/gnu_and_bola_brawlers/main.lua | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/gnu_and_bola_brawlers/main.lua') diff --git a/src/gnu_and_bola_brawlers/main.lua b/src/gnu_and_bola_brawlers/main.lua index 78a4e98..3677fd4 100644 --- a/src/gnu_and_bola_brawlers/main.lua +++ b/src/gnu_and_bola_brawlers/main.lua @@ -4,7 +4,7 @@ function love.load() end function love.keypressed(key, scancode) - keypressed = function(character, metaSprites, sprite, controller, key, scancode) + keypressed = function(character, images, sprite, controller, key, scancode) if scancode == playerController.quit then love.event.quit() end @@ -32,7 +32,7 @@ function love.keypressed(key, scancode) character.actionDown = true end end - keypressed(character.bola, metaSprites.bola, sprite.bola, playerController.player1, key, scancode) + keypressed(character.bola, images.bola, sprite.bola, playerController.player1, key, scancode) end function love.keyreleased(key, scancode) @@ -75,7 +75,7 @@ end function love.update(dt) nextTime = nextTime + (1 / fps) - animation = function(sprite, metaSprites, dt) + animation = function(sprite, images, dt) --Increase actual elapsed time with new dt sprite.elapsedTime = sprite.elapsedTime + dt --AnimationStart @@ -89,11 +89,11 @@ function love.update(dt) end end - metaSprites.quad = sprite[sprite.currentFrame] --Update with new fame + images.quad = sprite[sprite.currentFrame] --Update with new fame end - animation(sprite.bola, metaSprites.bola, dt) + animation(sprite.bola, images.bola, dt) - motion = function(character, metaSprites, sprite, dt) + motion = function(character, images, sprite, dt) if character.jump.higher > 0 and character.actionA == true then if character.jump.limitButtonJump == false then character.jump.higher = character.jump.higher - dt @@ -135,7 +135,7 @@ function love.update(dt) return sprite end - sprite.bola = motion(character.bola, metaSprites.bola, sprite.bola, dt) + sprite.bola = motion(character.bola, images.bola, sprite.bola, dt) gravity = function(character, dt) if character.jump.velocity ~= 0 then @@ -190,10 +190,10 @@ function love.draw() love.graphics.print('FPS: ' .. love.timer.getFPS(), 0, 0) - draw = function(metaSprites, character) + draw = function(images, character) love.graphics.draw( - metaSprites.image, - metaSprites.quad, + images[1], + images.quad, character.position.x, character.position.y, character.orientation, @@ -203,5 +203,5 @@ function love.draw() character.origin.y ) end - draw(metaSprites.bola, character.bola) + draw(images.bola, character.bola) end -- cgit v1.2.3-54-g00ecf