From cc5000abb51b03dbba8ac05ece193d5f197fcf71 Mon Sep 17 00:00:00 2001 From: "coadde [Márcio Alexandre Silva Delgado]" Date: Sat, 3 Dec 2016 01:58:51 -0300 Subject: Fix walking animation --- .../scripts/bola/motion.lua | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua index 2cf232a..effd9ce 100644 --- a/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua +++ b/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua @@ -5,21 +5,29 @@ function motionModule.motion(dt) jump(dt) end - if character.bola.actionLeft == true then + if character.bola.actionLeft == true and character.bola.actionRight == false then walkLeft(dt) end - if character.bola.actionRight == true then + if character.bola.actionRight == true and character.bola.actionLeft == false then walkRight(dt) end - if character.bola.actionUp == true then + if character.bola.actionLeft == true and character.bola.actionRight == true then + stand(dt) + end + + if character.bola.actionUp == true and character.bola.actionDown == false then walkUp(dt) end - if character.bola.actionDown == true then + if character.bola.actionDown == true and character.bola.actionUp == false then walkDown(dt) end + + if character.bola.actionUp == true and character.bola.actionDown == true then + stand(dt) + end end function jump(dt) @@ -32,6 +40,11 @@ function jump(dt) end end +function stand(dt) + character.bola.stand.start = game.animation(character.bola.stand.start, character.bola.stand.fps, frames.bola.stand, -1) + quad.bola = character.bola.stand[math.floor(character.bola.stand.start)] +end + function walkLeft(dt) character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt) character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1) -- cgit v1.2.3-54-g00ecf