function love.load() fps = 30 upTime = love.timer.getTime() nextTime = upTime windowProfile = { mode = { width = 256, height = 240, }, scale = { x = 2, y = 2, }, title = "GNU & Bola - The libre beat'em up game", } love.graphics.setBackgroundColor(0, 232, 216) love.graphics.setDefaultFilter('nearest', 'nearest') love.window.setMode(windowProfile.mode.width * windowProfile.scale.x, windowProfile.mode.height * windowProfile.scale.y) love.window.setTitle(windowProfile.title) button = require 'scripts.player.1.button' metaSprites = require 'scripts.meta_sprites' character = { bola = require 'scripts.bola.default' } bolaAnimation = require 'scripts.bola.animation' bolaMotion = require 'scripts.bola.motion' end function love.keypressed(key) if key == button.quit then love.event.quit() end end function love.update(dt) nextTime = nextTime + (1 / fps) bolaAnimation.animation(dt) bolaMotion.motion(dt) end function love.draw() local currentTime = love.timer.getTime() if nextTime <= currentTime then nextTime = currentTime return end love.timer.sleep(nextTime - currentTime) love.graphics.scale(windowProfile.scale.x, windowProfile.scale.y) love.graphics.print('FPS: ' .. love.timer.getFPS(), 0, 0) draw = { bola = love.graphics.draw( metaSprites.bola.image, quad.bola, character.bola.position.x, character.bola.position.y, character.bola.orientation, character.bola.scale.x, character.bola.scale.y, character.bola.origin.x, transform.bola.origin.y ) } end