local animationModule = {} function animationModule.animation(dt) frames = { bola = require 'scripts.bola.frames' } game = { animation = function(start, fps, frames, loop) start = start + (fps * dt) if math.floor(start) > frames then if loop > 0 then if loopCounter == nil then start = 1 loopCounter = 1 elseif loopCounter < loop then start = 1 loopCounter = loopCounter + 1 else start = frames end elseif loop == 0 or loop == false then start = frames elseif loop == -1 or loop == true then start = 1 end end return start end } character.bola.stand.start = game.animation(character.bola.stand.start, character.bola.stand.fps, frames.bola.stand, -1) quad = { bola = character.bola.stand[math.floor(character.bola.stand.start)] } end return animationModule