local motionModule = {} function motionModule.motion(dt) if character.bola.jump.higher > 0 and love.keyboard.isScancodeDown(button.a) then jump(dt) end if love.keyboard.isScancodeDown(button.left) then walkLeft(dt) elseif love.keyboard.isScancodeDown(button.right) then walkRight(dt) end end function jump(dt) character.bola.jump.higher = character.bola.jump.higher - dt character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax) -- quad.bola = character.bola.jump[math.floor(character.bola.jump.start)] end function walkLeft(dt) if character.bola.position.x >= character.bola.origin.x then character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt) end quad.bola = character.bola.walk[math.floor(character.bola.walk.start)] character.bola.scale.x = -1 end function walkRight(dt) if character.bola.position.x <= windowProfile.mode.width - character.bola.origin.x then character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt) end quad.bola = character.bola.walk[math.floor(character.bola.walk.start)] character.bola.scale.x = 1 end return motionModule