game.jump = function(metaSprites, character, dt) if character.jump.limitButtonJump == false then character.jump.higher = character.jump.higher - dt character.jump.velocity = character.jump.velocity + character.jump.height * (dt / character.jump.higherMax) -- game.animation(character.jump, dt) -- metaSprites.quad = character.jump[character.jump.currentFrame] end end