return { screen = { width = 3840, height = 2160, }, origin = { x = 0, y = -60, }, fps = 30, shader = { true, api = 'opengl_es_2_0' fragment = true, }, physic = true, sprite = { true, limits = { false, screen = false, line = false, }, size = { small = { width = 60, height = 60, }, default = { width = 120, height = 120, }, defaultW = { width = 120, height = 60, }, defaultH = { width = 60, height = 120, }, big = { width = 240, height = 240, }, bigW = { width = 240, height = 120, }, bigH = { width = 120, height = 240, }, huge = { width = 480, height = 480, }, hugeW = { width = 480, height = 240, }, hugeH = { width = 240, height = 480, }, }, }, tile = { true, size = { tiny = { width = 60, height = 60, }, small = { width = 120, height = 120, }, smallW = { width = 120, height = 60, }, smallH = { width = 60, height = 120, }, default = { width = 240, height = 240, }, defaultW = { width = 240, height = 120, }, defaultH = { width = 120, height = 240, }, big = { width = 480, height = 480, }, bigW = { width = 480, height = 240, }, bigH = { width = 240, height = 480, }, }, }, }