return { screen = { default = { width = 1920, height = 1080, fps = 30 origin = { x = 0, y = 0, }, }, big = { width = 3840, height = 2160, fps = 30 origin = { x = 0, y = 0, }, }, }, api = 'opengl_es_2_0' shader = { true, fragment = true, }, physic = true, sprite = { true, layers = many, limits = { false, screen = false, line = false, }, size = { default = { width = 64, height = 64, }, big = { width = 128, height = 128, }, }, }, tile = { true, layers = many, size = { default = { width = 128, height = 128, }, big = { width = 256, height = 256, }, }, }, }