local draw = {} --Get current time and update several parameters (time, fps print...) draw.refresh = function() local currentTime = love.timer.getTime() if nextTime <= currentTime then nextTime = currentTime return end love.timer.sleep(nextTime - currentTime) love.graphics.scale(windowProfile.scale.x, windowProfile.scale.y) love.graphics.print('FPS: ' .. love.timer.getFPS(), 0, 0) end --Draw an object using base image and character data to position, scale, etc... draw.object = function(images, character) love.graphics.draw( images[1], images.quad, character.position.x, character.position.y, character.orientation, character.scale.x, character.scale.y, character.origin.x, character.origin.y ) end return draw