--[[ Collection of sprites that is necessary to perform walking movement gestures ]]-- return { love.graphics.newQuad(images.bola.x * 0, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()), love.graphics.newQuad(images.bola.x * 1, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()), love.graphics.newQuad(images.bola.x * 2, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()), love.graphics.newQuad(images.bola.x * 1, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()), love.graphics.newQuad(images.bola.x * 0, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()), love.graphics.newQuad(images.bola.x * 3, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()), love.graphics.newQuad(images.bola.x * 4, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()), love.graphics.newQuad(images.bola.x * 3, images.bola.y * 1, images.bola.x, images.bola.y, images.bola[1]:getDimensions()), currentFrame = 1, elapsedTime = 0, fps = 9, }