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function love.load()
fps = 30
upTime = love.timer.getTime()
nextTime = upTime
windowProfile = {
mode = {
width = 256,
height = 240,
},
scale = {
x = 2,
y = 2,
},
title = "GNU & Bola - The libre beat'em up game",
}
love.graphics.setBackgroundColor(0, 232, 216)
love.graphics.setDefaultFilter('nearest', 'nearest')
love.window.setMode(windowProfile.mode.width * windowProfile.scale.x, windowProfile.mode.height * windowProfile.scale.y)
love.window.setTitle(windowProfile.title)
button = require 'scripts.player.1.button'
sprites = require 'scripts.sprites.sprites'
character = {
bola = require 'scripts.bola.bola'
}
bolaMotion= require 'scripts.bola.motion'
end
function love.keypressed(key)
if key == button.quit then
love.event.quit()
end
end
function love.update(dt)
nextTime = nextTime + (1 / fps)
character.bola.stand.start = character.bola.stand.start + (dt * character.bola.stand.fps)
character.bola.walk.start = character.bola.walk.start + (dt * character.bola.walk.fps)
frames = {
bola = require 'scripts.bola.frames'
}
game = {
animation = function(start, frames)
if math.floor(start) > frames then
start = 1
end
return start
end
}
character.bola.stand.start = game.animation(character.bola.stand.start, frames.bola.stand)
character.bola.walk.start = game.animation(character.bola.walk.start, frames.bola.walk)
transform = {
bola = {
origin = {
y = character.bola.origin.y
}
}
}
bolaMotion.motion(dt)
end
function love.draw()
local currentTime = love.timer.getTime()
if nextTime <= currentTime then
nextTime = currentTime
return
end
love.timer.sleep(nextTime - currentTime)
love.graphics.scale(windowProfile.scale.x, windowProfile.scale.y)
love.graphics.print('FPS: ' .. love.timer.getFPS(), 0, 0)
love.graphics.draw(
sprites.bola.image,
quad,
character.bola.position.x,
character.bola.position.y,
character.bola.orientation,
character.bola.scale.x,
character.bola.scale.y,
character.bola.origin.x,
transform.bola.origin.y
)
end
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