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function love.load()
fps = 30
upTime = love.timer.getTime()
nextTime = upTime
windowProfile = require 'scripts.window.profile'
love.graphics.setBackgroundColor(0, 232, 216)
love.graphics.setDefaultFilter('nearest', 'nearest')
love.window.setMode(windowProfile.mode.width * windowProfile.scale.x, windowProfile.mode.height * windowProfile.scale.y)
love.window.setTitle(windowProfile.title)
button = require 'scripts.player.1.button'
metaSprites = require 'scripts.meta_sprites'
character = {
bola = require 'scripts.bola.default'
}
bolaAnimation = require 'scripts.bola.animation'
bolaMotion = require 'scripts.bola.motion'
bolaGravity = require 'scripts.bola.gravity'
bolaLimit = require 'scripts.bola.limit'
end
function love.keypressed(key, scancode, isrepeat)
isrepeat = true
if scancode == button.quit then
love.event.quit()
end
if scancode == button.a then
character.bola.actionA = true
character.bola.actionDown = false
character.bola.actionUp = false
end
if scancode == button.left then
character.bola.actionLeft = true
end
if scancode == button.right then
character.bola.actionRight = true
end
if scancode == button.up and character.bola.jump.isJumping == false then
character.bola.actionUp = true
end
if scancode == button.down and character.bola.jump.isJumping == false then
character.bola.actionDown = true
end
end
function love.keyreleased(key, scancode)
if scancode == button.a then
character.bola.actionA = false
end
if scancode == button.left then
character.bola.actionLeft = false
end
if scancode == button.right then
character.bola.actionRight = false
end
if scancode == button.up then
character.bola.actionUp = false
end
if scancode == button.down then
character.bola.actionDown = false
end
if scancode == button.b then
character.bola.actionB = false
end
if scancode == button.a then
character.bola.actionA = false
if character.bola.jump.velocity ~= 0 then
character.bola.jump.limitButtonJump = true
end
end
end
function love.update(dt)
nextTime = nextTime + (1 / fps)
bolaAnimation.animation(dt)
bolaMotion.motion(dt)
bolaGravity.motion(dt)
bolaLimit.motion(dt)
end
function love.draw()
local currentTime = love.timer.getTime()
if nextTime <= currentTime then
nextTime = currentTime
return
end
love.timer.sleep(nextTime - currentTime)
love.graphics.scale(windowProfile.scale.x, windowProfile.scale.y)
love.graphics.print('FPS: ' .. love.timer.getFPS(), 0, 0)
draw = {
bola = love.graphics.draw(
metaSprites.bola.image,
quad.bola,
character.bola.position.x,
character.bola.position.y,
character.bola.orientation,
character.bola.scale.x,
character.bola.scale.y,
character.bola.origin.x,
character.bola.origin.y
)
}
end
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