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path: root/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/animation.lua
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local animationModule = {}

function animationModule.animation(dt)
  character.bola.stand.start  = character.bola.stand.start  + (dt * character.bola.stand.fps)
  character.bola.walk.start   = character.bola.walk.start   + (dt * character.bola.walk.fps)
  character.bola.crouch.start = character.bola.crouch.start + (dt * character.bola.crouch.fps)

  frames = {
    bola = require 'scripts.bola.frames'
  }

  game = {
    animation = function(start, frames, loop)
      if math.floor(start) > frames then
        if loop > 0 then
          if loopCounter == nil then
            start = 1
            loopCounter = 1
          elseif loopCounter < loop then
            start = 1
            loopCounter = loopCounter + 1
          else
            start = frames
          end
        elseif loop == 0 then
          start = frames
        elseif loop == -1 or loop == nil then
          start = 1
        end
      end
      return start
    end
  }

  character.bola.stand.start  = game.animation(character.bola.stand.start,    frames.bola.stand,  -1)
  character.bola.walk.start   = game.animation(character.bola.walk.start,     frames.bola.walk,   -1)
  character.bola.crouch.start = game.animation(character.bola.crouch.start,   frames.bola.crouch, -1)

  transform = {
    bola = {
      origin = {
        y = character.bola.origin.y
      }
    }
  }

end

return animationModule