blob: ce93300039b0a4e8f3eaf5bba06136686459f8a3 (
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local animationModule = {}
function animationModule.animation(dt)
frames = {
bola = require 'scripts.bola.frames'
}
game = {
animation = function(start, fps, frames, loop)
start = start + (fps * dt)
if math.floor(start) > frames then
if loop > 0 then
if loopCounter == nil then
start = 1
loopCounter = 1
elseif loopCounter < loop then
start = 1
loopCounter = loopCounter + 1
else
start = frames
end
elseif loop == 0 or loop == false then
start = frames
elseif loop == -1 or loop == true then
start = 1
end
end
return start
end
}
character.bola.stand.start = game.animation(character.bola.stand.start, character.bola.stand.fps, frames.bola.stand, -1)
quad = {
bola = character.bola.stand[math.floor(character.bola.stand.start)]
}
end
return animationModule
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