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local animationModule = {}
function animationModule.animation(dt)
character.bola.stand.start = character.bola.stand.start + (dt * character.bola.stand.fps)
character.bola.walk.start = character.bola.walk.start + (dt * character.bola.walk.fps)
frames = {
bola = require 'scripts.bola.frames'
}
game = {
animation = function(start, frames)
if math.floor(start) > frames then
start = 1
end
return start
end
}
character.bola.stand.start = game.animation(character.bola.stand.start, frames.bola.stand)
character.bola.walk.start = game.animation(character.bola.walk.start, frames.bola.walk)
transform = {
bola = {
origin = {
y = character.bola.origin.y
}
}
}
end
return animationModule
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