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path: root/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
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local motionModule = {}

function motionModule.motion(dt)
  if love.keyboard.isDown(button.left) then
    left(dt)
  elseif love.keyboard.isScancodeDown(button.right) then
    right(dt)
  elseif love.keyboard.isScancodeDown(button.down) then
    crouch(dt)
  else
    stand(dt)
  end
end

function left(dt)
  character.bola.acceleration = character.bola.acceleration + dt
  if character.bola.position.x >= character.bola.origin.x then
    if character.bola.acceleration < 3 then
      character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - character.bola.acceleration
    else
      character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - 3
    end
  end
  quad = {
    bola = character.bola.walk[math.floor(character.bola.walk.start)]
  }
  character.bola.scale.x = -1
end

function right(dt)
  character.bola.acceleration = character.bola.acceleration + dt
  if character.bola.position.x <= windowProfile.mode.width - character.bola.origin.x then
    if character.bola.acceleration < 3 then
      character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + character.bola.acceleration
    else
      character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + 3
    end
  end
  quad = {
    bola = character.bola.walk[math.floor(character.bola.walk.start)]
  }
  character.bola.scale.x = 1
end

function crouchDown(dt)
  character.bola.acceleration = 0
  transform.bola.origin.y = character.bola.origin.crouchDown.y[math.floor(character.bola.crouchDown.start)]
  quad = {
    bola = character.bola.crouchDown[math.floor(character.bola.crouchDown.start)]
  }
end

function crouch(dt)
  character.bola.acceleration = 0
  transform.bola.origin.y = character.bola.origin.crouch.y[math.floor(character.bola.crouch.start)]
  quad = {
    bola = character.bola.crouch[math.floor(character.bola.crouch.start)]
  }
end

function standUp(dt)
  character.bola.acceleration = 0
  quad = {
    bola = character.bola.standUp[math.floor(character.bola.standUp.start)]
  }
end

function stand(dt)
  character.bola.acceleration = 0
  quad = {
    bola = character.bola.stand[math.floor(character.bola.stand.start)]
  }
end

return motionModule