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path: root/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion.lua
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local motionModule = {}

function motionModule.motion(dt)
  game.animation(character.bola.stand)
  quad = {}
  quad.bola = character.bola.stand[character.bola.stand.currentFrame]

  if character.bola.jump.higher > 0 and character.bola.actionA == true then
    jump(dt)
  end

  if character.bola.actionLeft == true and character.bola.actionRight == false then
    walkLeft(dt)
  end

  if character.bola.actionRight == true and character.bola.actionLeft == false then
    walkRight(dt)
  end

  if character.bola.actionLeft == true and character.bola.actionRight == true then
    stand(dt)
  end

  if character.bola.actionUp == true and character.bola.actionDown == false then
    walkUp(dt)
  end

  if character.bola.actionDown == true and character.bola.actionUp == false then
    walkDown(dt)
  end

  if character.bola.actionUp == true and character.bola.actionDown == true then
    stand(dt)
  end
end

function jump(dt)
    if character.bola.jump.limitButtonJump == false then
      character.bola.jump.higher   = character.bola.jump.higher - dt
      character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax)

    --  game.animation(character.bola.jump)
    --  quad.bola = character.bola.jump[character.bola.jump.currentFrame]
    end
end

function stand(dt)
  game.animation(character.bola.stand)
  quad.bola = character.bola.stand[character.bola.stand.currentFrame]
end

function walkLeft(dt)
  character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
  game.animation(character.bola.walk)
  quad.bola = character.bola.walk[character.bola.walk.currentFrame]
  character.bola.scale.x = -1
end

function walkRight(dt)
  character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
  game.animation(character.bola.walk)
  quad.bola = character.bola.walk[character.bola.walk.currentFrame]
  character.bola.scale.x = 1
end

function walkUp(dt)
  character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt)
  character.bola.jump.ground = character.bola.position.y
  game.animation(character.bola.walk)
  quad.bola = character.bola.walk[character.bola.walk.currentFrame]
end

function walkDown(dt)
  character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt)
  character.bola.jump.ground = character.bola.position.y
  game.animation(character.bola.walk)
  quad.bola = character.bola.walk[character.bola.walk.currentFrame]
end

return motionModule