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local motionModule = {}
function motionModule.motion(dt)
if character.bola.jump.higher > 0 and character.bola.actionA == true then
jump(dt)
end
if character.bola.actionLeft == true and character.bola.actionRight == false then
walkLeft(dt)
end
if character.bola.actionRight == true and character.bola.actionLeft == false then
walkRight(dt)
end
if character.bola.actionLeft == true and character.bola.actionRight == true then
stand(dt)
end
if character.bola.actionUp == true and character.bola.actionDown == false then
walkUp(dt)
end
if character.bola.actionDown == true and character.bola.actionUp == false then
walkDown(dt)
end
if character.bola.actionUp == true and character.bola.actionDown == true then
stand(dt)
end
end
function jump(dt)
if character.bola.jump.limitButtonJump == false then
character.bola.jump.higher = character.bola.jump.higher - dt
character.bola.jump.velocity = character.bola.jump.velocity + character.bola.jump.height * (dt / character.bola.jump.higherMax)
-- character.bola.jump.start = game.animation(character.bola.jump.start, character.bola.jump.fps, frames.bola.jump, 0)
-- quad.bola = character.bola.jump[math.floor(character.bola.jump.start)]
end
end
function stand(dt)
character.bola.stand.start = game.animation(character.bola.stand.start, character.bola.stand.fps, frames.bola.stand, -1)
quad.bola = character.bola.stand[math.floor(character.bola.stand.start)]
end
function walkLeft(dt)
character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
character.bola.scale.x = -1
end
function walkRight(dt)
character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
character.bola.scale.x = 1
end
function walkUp(dt)
character.bola.position.y = character.bola.position.y - (character.bola.velocity * dt)
character.bola.jump.ground = character.bola.position.y
character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
end
function walkDown(dt)
character.bola.position.y = character.bola.position.y + (character.bola.velocity * dt)
character.bola.jump.ground = character.bola.position.y
character.bola.walk.start = game.animation(character.bola.walk.start, character.bola.walk.fps, frames.bola.walk, -1)
quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
end
return motionModule
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