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path: root/src/gnu_and_bola_-_the_libre_beat_em_up_game/scripts/bola/motion/motion.lua
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local motionModule = {}

function motionModule.motion(dt)
  if love.keyboard.isScancodeDown(button.a, button.left, button.right) then
    if love.keyboard.isScancodeDown(button.a) then
      jump(dt)
    end
    if love.keyboard.isScancodeDown(button.left) then
      walkLeft(dt)
    elseif love.keyboard.isScancodeDown(button.right) then
      walkRight(dt)
    end
  else
    stand(dt)
  end
end

function jump(dt)
  if character.bola.jump.velocity == 0 then
    character.bola.jump.velocity = character.bola.jump.height
  end

--  quad.bola = character.bola.jump[math.floor(character.bola.jump.start)]
end

function walkLeft(dt)
  if character.bola.position.x >= character.bola.origin.x then
    character.bola.position.x = character.bola.position.x - (character.bola.velocity * dt)
  end
  quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
  character.bola.scale.x = -1
end

function walkRight(dt)
  if character.bola.position.x <= windowProfile.mode.width - character.bola.origin.x then
    character.bola.position.x = character.bola.position.x + (character.bola.velocity * dt)
  end
  quad.bola = character.bola.walk[math.floor(character.bola.walk.start)]
  character.bola.scale.x = 1
end

function stand(dt)
  quad.bola = character.bola.stand[math.floor(character.bola.stand.start)]
end

return motionModule