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local animationModule = {}
function animationModule.animation(dt)
game = {}
game.animation = function(metaSprites)
metaSprites.elapsedTime = metaSprites.elapsedTime + dt
if metaSprites.elapsedTime > (1 / metaSprites.fps) then
--[[ if metaSprites.loop > 0 then
if loopCounter == nil then
metaSprites.currentFrame = 1
loopCounter = 1
elseif loopCounter < loop then
metaSprites.currentFrame = 1
loopCounter = loopCounter + 1
else
metaSprites.currentFrame = # metaSprites
end
elseif metaSprites.loop == 0 or metaSprites.loop == false then
metaSprites.currentFrame = # metaSprites
elseif metaSprites.loop == -1 or metaSprites.loop == true then
metaSprites.currentFrame = 1
end
]]
if metaSprites.currentFrame < # metaSprites then
metaSprites.currentFrame = metaSprites.currentFrame + 1
else
metaSprites.currentFrame = 1
end
metaSprites.elapsedTime = 0
end
end
end
return animationModule
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