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game.jump = function(metaSprites, character, dt)
if character.jump.limitButtonJump == false then
character.jump.higher = character.jump.higher - dt
character.jump.velocity = character.jump.velocity + character.jump.height * (dt / character.jump.higherMax)
-- game.animation(character.jump, dt)
-- metaSprites.quad = character.jump[character.jump.currentFrame]
end
end
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