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require 'scripts.game.animation'
require 'scripts.game.jump'
require 'scripts.game.stand'
require 'scripts.game.walk_left'
require 'scripts.game.walk_right'
require 'scripts.game.walk_up'
require 'scripts.game.walk_down'
game.motion = function(metaSprites, character, dt)
game.animation(character.stand, dt)
metaSprites.quad = character.stand[character.stand.currentFrame]
if character.jump.higher > 0 and character.actionA == true then
game.jump(metaSprites, character, dt)
end
if character.actionLeft == true and character.actionRight == false then
game.walkLeft(metaSprites, character, dt)
end
if character.actionRight == true and character.actionLeft == false then
game.walkRight(metaSprites, character, dt)
end
if character.actionLeft == true and character.actionRight == true then
game.stand(metaSprites, character, dt)
end
if character.actionUp == true and character.actionDown == false then
game.walkUp(metaSprites, character, dt)
end
if character.actionDown == true and character.actionUp == false then
game.walkDown(metaSprites, character, dt)
end
if character.actionUp == true and character.actionDown == true then
game.stand(metaSprites, character, dt)
end
end
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