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function love.load()
fps = 30
upTime = love.timer.getTime()
nextTime = upTime
windowProfile = {
mode = {
width = 256,
height = 240,
},
title = "GNU & Bola - The libre beat 'em up game",
}
love.graphics.setBackgroundColor(0, 232, 216)
love.window.setMode(windowProfile.mode.width, windowProfile.mode.height)
love.window.setTitle(windowProfile.title)
button = {
left = 'a',
right = 'd',
up = 'w',
down = 's',
button0 = 'j',
button1 = 'k',
select = 'g',
start = 'h',
quit = 'escape',
}
sprites = {
bola = {
image = love.graphics.newImage('metaspritessheet0_color0_alpha.png'),
x = 24,
y = 32,
}
}
character = {
bola = {
position = {
x = windowProfile.mode.width / 2,
y = windowProfile.mode.height / 2,
},
origin = {
x = sprites.bola.x / 2,
y = sprites.bola.y / 2,
},
acceleration = 0,
speed = 200,
spriteStand = {
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 1, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 2, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 1, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 3, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 3, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 5, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 5, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 7, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 8, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 7, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
start = 1,
fps = 9,
},
spriteWalk = {
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 1, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 2, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 1, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 3, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 3, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
start = 1,
fps = 9,
},
}
}
end
function love.keypressed(key)
if key == button.quit then
love.event.quit()
end
end
function love.update(dt)
nextTime = nextTime + (1 / fps)
character.bola.spriteStand.start = character.bola.spriteStand.start + (dt * character.bola.spriteStand.fps)
character.bola.spriteWalk.start = character.bola.spriteWalk.start + (dt * character.bola.spriteWalk.fps)
frames = {
bola = {
spriteStand = # character.bola.spriteStand,
spriteWalk = # character.bola.spriteWalk,
}
}
while character.bola.spriteStand.start >= frames.bola.spriteStand do
character.bola.spriteStand.start = character.bola.spriteStand.start - (frames.bola.spriteStand - 1)
end
while character.bola.spriteWalk.start >= frames.bola.spriteWalk do
character.bola.spriteWalk.start = character.bola.spriteWalk.start - (frames.bola.spriteWalk - 1)
end
animation = {
bola = {
spriteStand = math.floor(character.bola.spriteStand.start),
spriteWalk = math.floor(character.bola.spriteWalk.start),
}
}
end
function love.draw()
local currentTime = love.timer.getTime()
if nextTime <= currentTime then
nextTime = currentTime
end
love.timer.sleep(nextTime - currentTime)
love.graphics.print('FPS: ' .. love.timer.getFPS(), 0, 0)
love.graphics.draw(sprites.bola.image, character.bola.spriteWalk[animation.bola.spriteWalk], character.bola.position.x, character.bola.position.y, 0, 1, 1, character.bola.origin.x, character.bola.origin.y)
end
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