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function love.load()
fps = 30
upTime = love.timer.getTime()
nextTime = upTime
windowProfile = {
mode = {
width = 256,
height = 240,
},
title = "GNU & Bola - The libre beat'em up game",
}
love.graphics.setBackgroundColor(0, 232, 216)
love.window.setMode(windowProfile.mode.width, windowProfile.mode.height)
love.window.setTitle(windowProfile.title)
button = {
left = 'a',
right = 'd',
up = 'w',
down = 's',
button0 = 'j',
button1 = 'k',
select = 'g',
start = 'h',
quit = 'escape',
}
sprites = {
bola = {
image = love.graphics.newImage('metaspritessheet0_color0_alpha.png'),
x = 24,
y = 32,
}
}
character = {
bola = {
position = {
x = windowProfile.mode.width / 2,
y = windowProfile.mode.height / 2,
},
orientation = 0,
scale = {
x = 1,
y = 1,
},
origin = {
x = sprites.bola.x / 2,
y = sprites.bola.y / 2,
},
acceleration = 0,
speed = 200,
spriteStand = {
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 1, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 2, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 1, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 3, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 3, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 5, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 6, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 5, sprites.bola.y * 0, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
start = 1,
fps = 9,
},
spriteWalk = {
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 1, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 2, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 1, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 0, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 3, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 4, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
love.graphics.newQuad(sprites.bola.x * 3, sprites.bola.y * 1, sprites.bola.x, sprites.bola.y, sprites.bola.image:getDimensions()),
start = 1,
fps = 9,
},
spriteCrouch = {
love.graphics.newQuad(sprites.bola.x * 2, sprites.bola.y * 2, sprites.bola.x, sprites.bola.y / 2, sprites.bola.image:getDimensions()),
start = 1,
fps = 9,
},
}
}
end
function love.keypressed(key)
if key == button.quit then
love.event.quit()
end
end
function love.update(dt)
nextTime = nextTime + (1 / fps)
character.bola.spriteStand.start = character.bola.spriteStand.start + (dt * character.bola.spriteStand.fps)
character.bola.spriteWalk.start = character.bola.spriteWalk.start + (dt * character.bola.spriteWalk.fps)
frames = {
bola = {
spriteStand = # character.bola.spriteStand,
spriteWalk = # character.bola.spriteWalk,
}
}
if character.bola.spriteStand.start >= frames.bola.spriteStand then
character.bola.spriteStand.start = 1
end
if character.bola.spriteWalk.start >= frames.bola.spriteWalk then
character.bola.spriteWalk.start = 1
end
animation = {
bola = {
spriteStand = math.floor(character.bola.spriteStand.start),
spriteWalk = math.floor(character.bola.spriteWalk.start),
}
}
if love.keyboard.isDown(button.left) then
if character.bola.position.x >= character.bola.origin.x then
character.bola.acceleration = character.bola.acceleration + dt
if character.bola.acceleration < 3 then
character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - character.bola.acceleration
else
character.bola.position.x = character.bola.position.x - (character.bola.speed * dt) - 3
end
quad = character.bola.spriteWalk[animation.bola.spriteWalk]
character.bola.scale.x = -1
end
elseif love.keyboard.isDown(button.right) then
if character.bola.position.x <= windowProfile.mode.width - character.bola.origin.x then
character.bola.acceleration = character.bola.acceleration + dt
if character.bola.acceleration < 3 then
character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + character.bola.acceleration
else
character.bola.position.x = character.bola.position.x + (character.bola.speed * dt) + 3
end
quad = character.bola.spriteWalk[animation.bola.spriteWalk]
character.bola.scale.x = 1
end
elseif love.keyboard.isDown(button.down) then
character.bola.acceleration = 0
originY = character.bola.origin.y - character.bola.origin.y
quad = character.bola.spriteCrouch[1]
else
character.bola.acceleration = 0
originY = character.bola.origin.y
quad = character.bola.spriteStand[animation.bola.spriteStand]
end
end
function love.draw()
local currentTime = love.timer.getTime()
if nextTime <= currentTime then
nextTime = currentTime
end
love.timer.sleep(nextTime - currentTime)
love.graphics.print('FPS: ' .. love.timer.getFPS(), 0, 0)
love.graphics.draw(
sprites.bola.image,
quad,
character.bola.position.x,
character.bola.position.y,
character.bola.orientation,
character.bola.scale.x,
character.bola.scale.y,
character.bola.origin.x,
originY
)
end
|