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authorkay.sievers@vrfy.org <kay.sievers@vrfy.org>2004-02-06 22:21:15 -0800
committerGreg KH <gregkh@suse.de>2005-04-26 21:32:26 -0700
commit2f6cbd19113167746dc4fb6b4f3f5fd64a1c211f (patch)
tree3ee052f575f8a3094a97a0dc39fe2ffaf9e93459 /namedev.c
parentd2cf99df7df132d8d90c4f7b438374618793c15a (diff)
[PATCH] convert udevsend/udevd to DGRAM and single-threaded
On Fri, Feb 06, 2004 at 01:08:24AM -0500, Chris Friesen wrote: > > Kay, you said "unless we can get rid of _all_ the threads or at least > getting faster, I don't want to change it." > > Well how about we get rid of all the threads, *and* we get faster? Yes, we are twice as fast now on my box :) > This patch applies to current bk trees, and does the following: > > 1) Switch to DGRAM sockets rather than STREAM. This simplifies things > as mentioned in the previous message. > > 2) Invalid sequence numbers are mapped to -1 rather than zero, since > zero is a valid sequence number (I think). Also, this allows for real > speed tests using scripts starting at a zero sequence number, since that > is what the initial expected sequence number is. > > 3) Get rid of all threading. This is the biggie. Some highlights: > a) timeout using setitimer() and SIGALRM > b) async child death notification via SIGCHLD > c) these two signal handlers do nothing but raise volatile flags, > all the > work is done in the main loop > d) locking no longer required I cleaned up the rest of the comments, the whitespace and a few names to match the whole thing. Please recheck it. Test script is switched to work on subsystem 'test' to let udev ignore it.
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