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author | Vito Caputo <vito.caputo@coreos.com> | 2015-11-04 17:32:16 -0800 |
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committer | Vito Caputo <vito.caputo@coreos.com> | 2015-11-04 17:32:16 -0800 |
commit | ad231c7787f6f74c10b81faf7a6896f2c214a3ee (patch) | |
tree | cdf5ebf34466bc411f542993ce32f432779f7aa0 /src/basic/smack-util.c | |
parent | a6bff4a7428b9539d85618e3c91fcb60be93f3fa (diff) |
core: still make progress when throttling the manager loop
Don't simply continue after sleeping, it potentially puts us in a state
of spinning doing nothing slowly, if the ratelimit_test() keeps
detecting the need for limiting.
Observed in vms after the host had been suspended for a while, on resume
systemd entered a loop of making zero progress spamming the console
with:
[431942.850090] systemd[1]: Looping too fast. Throttling execution a
little.
I see no reason to have a continue here, the intention should be to
throttle execution, not circumvent it altogether.
Diffstat (limited to 'src/basic/smack-util.c')
0 files changed, 0 insertions, 0 deletions